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  Click here to go to the first Dev post in this thread.   Thread: New holders

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    Senior Member flashio's Avatar
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    Default New holders

    Pet holder: make it so we can display non opened eggs as well, some players keep pets as eggs so they can use them as slot egg either on aa or hb.
    Wisp holder: make it so non aura wisps follow a movement pattern just like when they're equipped, when displayed at home these wisps(hail, winky, etc) stay still without any movement.

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  3. #2
    Senior Member Snowman Is here's Avatar
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    I actually prefer the wisp being idle, for display purposes. +1 display unhatched pets

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    Senior Member Gaprisha's Avatar
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    +1 to all that especially the wisp to have movement to it. Idle is boring
    meep meep

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    Senior Member Gnarsito's Avatar
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    There's any possibility to repeat pets in holders? Just wondering

    Enviado desde mi ANE-LX3 mediante Tapatalk

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    Senior Member flashio's Avatar
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    Quote Originally Posted by Gnarsito View Post
    There's any possibility to repeat pets in holders? Just wondering

    Enviado desde mi ANE-LX3 mediante Tapatalk
    Hmmm looks like someone is trying to build an army

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    Senior Member Gnarsito's Avatar
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    Quote Originally Posted by flashio View Post
    Hmmm looks like someone is trying to build an army
    I don't think I'm the only one who wants

    Enviado desde mi ANE-LX3 mediante Tapatalk

  8.   Click here to go to the next Dev post in this thread.   #7
    CTO asommers's Avatar
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    Default

    We originally had a pet egg holder, but decided it was better to display the actual pets in the stable since players would then have to obtain another egg of their owned pet.

    The wisps also initially wandered when placed in the wisp holder, but it was awkward to move the actual holder around since you had to tap in the center of the movement which wound up being empty space.

    -ALS

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    Senior Member Ilove_Poopoo's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    We originally had a pet egg holder, but decided it was better to display the actual pets in the stable since players would then have to obtain another egg of their owned pet.

    The wisps also initially wandered when placed in the wisp holder, but it was awkward to move the actual holder around since you had to tap in the center of the movement which wound up being empty space.

    -ALS
    Well, if it isn't too much to ask, why not let it display either opened or egg versions? Thanks in advance.

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    Last edited by Ilove_Poopoo; 02-25-2021 at 01:05 PM.

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    Default

    there's pets that "i will never open" just resell them. unless we can convert them back to eggs (using plat or gold) to sell (they would lose all the stats of course)

    which will be the best option IMO.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
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    Default

    The wisps also initially wandered when placed in the wisp holder, but it was awkward to move the actual holder around since you had to tap in the center of the movement which wound up being empty space.

    -ALS[/QUOTE]

    Flutter wisp is rotating while others aren't. Weird

  13. #11
    Senior Member flashio's Avatar
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    Quote Originally Posted by asommers View Post
    We originally had a pet egg holder, but decided it was better to display the actual pets in the stable since players would then have to obtain another egg of their owned pet.

    The wisps also initially wandered when placed in the wisp holder, but it was awkward to move the actual holder around since you had to tap in the center of the movement which wound up being empty space.

    -ALS
    I understand the decision to make wisp holders stay still for editing purposes, as for pet holders it could be simply tweaked so it can hold both opened and non opened pets.

  14. #12
    Senior Member Gaprisha's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    The wisps also initially wandered when placed in the wisp holder, but it was awkward to move the actual holder around since you had to tap in the center of the movement which wound up being empty space.

    -ALS
    I have a suggestion for the wandering wisp. Can you make it such that it appears static at its centre like how it is now but only when we are in edit mode so its easy to move around. When we're done editing our houses, the animations can begin.
    Last edited by Gaprisha; 02-26-2021 at 08:34 AM.
    meep meep

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    I have put wisp flouter in external of my airship location, I spent 20 minutes to find it again and placed somewhere else XD

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    Quote Originally Posted by flashio View Post
    I understand the decision to make wisp holders stay still for editing purposes, as for pet holders it could be simply tweaked so it can hold both opened and non opened pets.
    Agree +1 to this, I don't see why it can't be both unless this was intended to be a subtle way to encourage players to open their eggs

  17.   Click here to go to the next Dev post in this thread.   #15
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    The wisps when displayed in the holder should all be consistent now (and not move).

    -ALS

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  19.   Click here to go to the next Dev post in this thread.   #16
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    Instead of adding egg support to the Pet Holder, easiest thing for me to do would be to add a separate Pet Egg Holder, which would also allow you to build your army of pets, but you'd need an egg per holder.

    Would that work?

    -ALS

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    I want that too, that would be so nice!

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    Default

    Quote Originally Posted by asommers View Post
    Instead of adding egg support to the Pet Holder, easiest thing for me to do would be to add a separate Pet Egg Holder, which would also allow you to build your army of pets, but you'd need an egg per holder.

    Would that work?

    -ALS
    Can make it where we can rotate auras? Would like to put rose aura on my house wall.


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  23.   Click here to go to the next Dev post in this thread.   #19
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    Quote Originally Posted by Encryptions View Post
    Can make it where we can rotate auras? Would like to put rose aura on my house wall.
    Hmmm, that's unintentional. I'll look into it.

    -ALS

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    CTO asommers's Avatar
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    After looking into it, the reason they are made this way is so they don't inherit the player's orientation when they are attached to the player and the player spins. I'll add it to the list, but I was hoping for a quick fix.

    In the .gif below, I modified the aura to be rotatable as a furnishing, but you can see there is a side effect when that aura is attached to the player.

    -ALS

    Name:  test2.gif
Views: 488
Size:  981.1 KB

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