Quote Originally Posted by Alghost View Post
Hello, I’m just stopping by here and giving STS some thoughts on how to fix class balance-made simple.

When or before the level 81 expansion hits. STS should remove and or EXTREMELY NERF item procs of all items UNDER level 81 which consist of the following.
-Helmet
-Armor
-Belt
-Ring
-Amulet
-Artifact
Instead of giving these items procs, they should give them passives. For instance;

:Arcane items can have 2 passives.
:Mythic items can have 1 passive.
*Example*
-Level 81 Arcane Helmet: Passive(1.5%hp regen every 2-5 seconds, +1str/int/dex per kill)
-Level 81 Arcane Armor(5% Armor Bonus 1% mana regen every 3-6 seconds)

They should also nerf all weapons that are NOT level 81. So that the new arcane items will become relevant and players would stop stacking old weapons. So that slowly classes start Balancing out.

“Mage is mage”
“Rogue is rogue”
“War is war”

Then... maybe... just maybe STS can and should start adding Class Based Procs. What are class based procs? I’ll give you some examples. BOTH PVE AND PVP

Warrior- Hp regen procs, Armor Buff/damage reduction/taunt/pull procs in combination with an STR bonus.

•Examples below•
“The Aegis”:
(PVE) Chance to proc “Elvins healing touch” Healing 4 allies hp by 10% every 3 seconds for 18 seconds, increasing Str by 10% for 18 seconds.
(PVP) Chance to proc “Elvins Healing Touch” Healing 2 allies by 8% hp every 4 seconds for 12 seconds, increasing STR by 5% for 9 seconds.


Rogue- Damage proc and or crit proc/ Heavy bleeding/ Dodge proc in combination with a small mana regen bonus.

“The Butter Knife”
(PVE) Chance to proc “assassins cut” Increasing Damage by 60% for 14 seconds and 12% mana regen every 4 seconds for 12 seconds.
(PVP) Chance to proc “assassins cut” increasing Damage by 30% for 7 seconds and 6% mana regen every 3 seconds for 9 seconds.

Mage- slowing/Grab/push/Stun/Freeze/Burn procs in combination of a Haste bonus.

“The Wooden Stick”
(PVE) Chance to proc “hell fire” spawning a 20 meter radius pool of fire, damaging 8% of enemies hp every 2 seconds for 20 seconds. All enemies touching the pool burn for 8 seconds increasing haste ability by 25% for 16 seconds.
(PVP) Chance to proc “Hell fire” spawning a 10 meter radius pool of fire, damaging 4% of enemies hp every 3 seconds for 9 seconds. All enemies in touching the pool burn for 4 seconds increasing haste ability by 25% for 8 seconds.

Also, so ALL classes are needed for the level 81 expansion cap. Turn regular mobs into elite level mobs and Elite level mobs into ultra elite level(Make them stronger). So rogues(offense) will be needed to damage(kill) the mobs, the warriors(defense) would be needed to tank(taunt,pull) the mobs, while the mages (support) are there to (stun,burn,freeze,grab,slow) mobs down to make the warrior and rogues role easier.

It really isn’t hard to fix the game...

If you disagree with me, I assume you either like how the game is now “proc legends” where one class is either weaker or stronger than the rest. If you got a better idea, state it below. So far this is as best as I can come up with to try and fix the classes to where one doesn’t top the other too much.

On a side note: I have another idea on how all characters can get stronger too. I call it “Item Enhancement Forge” there are 3 levels to this. The enhancements only work for ARCANE and MYTHIC tier ONLY. Enhancements only work for level items level 81+

Unlock each level using platinum.

Level 1 550 plat

Level 2 1200 plat

Level 3 1750 plat

Arcane items- 3 levels of enhancements.
Mythic items- 1 level of enhancement.

How it works? Easy

Level 1 + level 1= level 2
Level 2 + level 2= level 3

Note: If you have all awakes unlocked on a level 1 armor, if you upgrade it to level 2, you will lose them.

Example (mage)

Arcane helmet:
-Basic stats: 70 int, 10% damage, +100hp+ 350 mana + 30str/dex
-Level 1: 80 int, 12% damage, +150hp,+450 mana + 35str/dex
-Level 2: 95 int, 15% damage, +225hp, + 600 mana + 42str/dex (Pve bonus 2% all stat increase)
-Level 3: 115 int, 20% damage, + 400 hp, + 900 mana, +55 str/dex (Pve bonus +5% all stat increase)

All stat increase means (str/int/dex/hp/armor/damage/crit/mana)

Thanks.
I like the sound of butter knife but make the chance to boost damage by 60% available in pvp. Also give rogues more armor and hp. Basically the only class should be rogue.