Quote Originally Posted by Horsethe View Post
Some enemies fight melee, so to prevent taking hits I find it useful to cast Singularity to knock them back, then Graviton Slam. If the hit is successful, it takes longer for the target to get back into melee, hence reducing the damage you take. I also like to cast Gravity Well and Neutron Stomp prior to knocking them back. This means the target will take more damage from the Gravity Well debuff, and will be knocked down straight after, giving you time to knock them back out of their range without taking hits.
Gotcha! Never knew there were melee mobs from all the videos I've seen, thanks for that

I'm still sort of gunning for a shorter, but more powerful, ranged weapon for commandos (unless it already is). Still find it very peculiar tanking being at the same range of your group mates