- Enhancers are now in effect while in towns, they will still not count down unless you are in a dungeon.
- Delta-7: The wave event Vular in the boss fight on level 2 will no longer award potions or experience.
- Enhancers are now in effect while in towns, they will still not count down unless you are in a dungeon.
- Delta-7: The wave event Vular in the boss fight on level 2 will no longer award potions or experience.
So that means little aliens that gave xp when they ran put before boss dont give xp anymore? If so that sucks
Aw man no more pot farming...was hoping this was release lol
Good luck seeing anyone finish that map from now on.
I like the first one, but am left to wonder why on the second one.Originally Posted by asommers:362306
Ya, if your going to take the xp and pots out, might as well take the lil fellows out altogether. What sucks is that was 47? xp a run just from those guys. Gone are the dead man lvl runs.
PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
SL - Keeper - Commando -=- SirKeeper - Engie
Guild - Atomic Legends
I have two questions.
Why did you destroy dead mans cave?
&
Were there any bug fixes in this update at all?
Although you no longer get XP and loot from the little minions, you still get loot, XP and potions from the Vular at the end.
- Cinco
Maybe This was the change that apple needed to approve....
Sorry... that was wayyyyy to tongue in cheek... haha.
*Note this post is humor only. I love the game and only see it getting better with future updates. But i am still chuckling at myself.. im like that..
PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
SL - Keeper - Commando -=- SirKeeper - Engie
Guild - Atomic Legends
Devs like to make lvling as long and tedious as they can lol xD Lvling isnt for wimps!
Although star legends is a game, don't forget that it's primarily a business. There are simple explanations as to why they nerfed dead man's cave.
1. Ample supplies of potions makes sts lose money.
2. Quicker leveling makes sts lose money.
Simple as that.
I could argue that the easier it is to lvl, the faster they can implement new lvl Caps and maps, increasing the plat spent. Lets face it. New maps and lvl caps increase plat spend, way more then shorting people on gold/stimpacks.
PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
SL - Keeper - Commando -=- SirKeeper - Engie
Guild - Atomic Legends
this wasnt the best way to farm stims so....whatever lol... I knew it would happen
Stims can be bought with plat. Less stim drops = more bought.. Especially considering that credits are much more valuable than gold in pocket legends.
Secondly, slower leveling = more elixers. Do I need to explain that?
Thirdly, I'm still baffled as to how they devoted a patch strictly for nerfing dead mans. At the bare minimum, at least fix the bug in that same level! You cant pick up the access card on the left side until you get the 'access denied' message from the door.
I know it's been mentioned a myriad of times.
Sincerely,
Disappointed
Guys there was a exploit with those bugs that had to be fixed. Just be grateful they fixed it.
ZERO COMMANDO
Follow me on Twitter @Zero_SLegends
Really what was it?
You could kill bugs get full stims leave map stash stims reenter map and bugs wil reset. So you could keep doing the process over and over.
ZERO COMMANDO
Follow me on Twitter @Zero_SLegends
I'm not getting elixirs simply cause, well, I like to play. Dead Man Cave gets old fast though, now maybe people will want to play the more exciting levels there.Originally Posted by Vyse:362400
As for the bugs there, yeah, I'm kinda baffled myself...don't fix the bugs but do fix the guys that give 1/3 xp each at level 20.
PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
SL - Keeper - Commando -=- SirKeeper - Engie
Guild - Atomic Legends
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