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  Click here to go to the first Dev post in this thread.   Thread: Changes to Equipment Procs: Shared Equipment Cooldowns

  1. #61
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    maby just allow players to get 1 proc from each type of weapon?
    1 axe + 1 aegis?

    I just realy don't want you to kill warrior class, and I believe this is the least required in order to fill a roll as a tank

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    Next time it would be cool to open test server with test build of something new, that will change the whole game, so you'll see what we PLAYERS think about it and you won't implement that s***t in final build.

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    Quote Originally Posted by Cinco View Post
    As they say: "Better late than never."
    ok so if you say , hopefully next time review the mechanics before completing 2 years of them being in the game.
    Ty for the answer.

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    What about adding 1s of cooldown between procs?

    Weapon A proc (proc lasts 4s) but when I wear weapon B I can still proc it but after 1 second after swapped.


    It reduces the abuse I think?

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    Quote Originally Posted by Cinco View Post
    Already thought through the "allow 2" or "allow (n)" number of abusive procs... and the answer is 'no.' Keeping any measure of the proc overlap is problematic.
    What about procs like glint sets? For example player got proc of arcane lvl76 armor/ring/amulet and immideately switch to glint set, proc of glint set will not work (because it set of armor helm ring amulet)

    Quote Originally Posted by Cinco View Post
    No.

    Gear in the same slot shares a cooldown.

    Your example involves items in different gear slots.
    What about arcane amulet lvl71 has some stacks, and you come to fight boss and want to use arcane lvl76 amulet, lvl76 amulet will not proc at all? (because you have stacks from lvl71 amulet and it will be considered as active proc)... And yes, it's still glitched, stacks from arcane lvl71 belt/ring/amulet/artifact saves stacks even if you change it to another type belt/ring/amulet/artifact

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    No hard feelings but make a mage or a rogue. Why limit ur skill and knowledge playing one class?

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    Quote Originally Posted by Marosok View Post
    Next time it would be cool to open test server with test build of something new, that will change the whole game, so you'll see what we PLAYERS think about it and you won't implement that s***t in final build.
    True thing..

    This change is too big to decide it alone without make a large group of players test it and I would say even AGREE with...

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    Quote Originally Posted by Titanium View Post
    No hard feelings but make a mage or a rogue. Why limit ur skill and knowledge playing one class?
    Because some people prefer playing 1 class. And would stay in that class. Its easy to say switch to rogue or mage. Since rogues dont really get affected by this change


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    YES! this should definitely be considered.



    Quote Originally Posted by Willl View Post
    @Cinco

    Limit stacking to max 3 weapons. So we avoid the abuse of 5/6 weapons.

    But if you stick with this decision it s R.I.P

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  13.   Click here to go to the next Dev post in this thread.   #70
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    Quote Originally Posted by Willl View Post
    True thing..

    This change is too big to decide it alone without make a large group of players test it and I would say even AGREE with...

    Inviato dal mio Redmi Note 8 Pro utilizzando Tapatalk
    I'll agree that a 'Test' server could very well have prevented 'proc stacking' from ever being a thing to which players have become attached.

    With that said, and as we're all aware, any fixes to exploits tend to be met with resistance - even (maybe specially) on test servers. So a 'test' server in the case of this fix would only have meant enduring this conflict back in June ;-)
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    Or maybe since now all procs are considered slot procs.

    Make us extract the proc from every weapon in arlor and apply it to any weapon we want regardless of class this way:
    -everyone have same chance to be helpful in all maps
    -everyone will still be able to make challanging psrties and elaborate new strategies
    -everyone will not waste 1b worth of incredible awakened items and rare weapons that will worth 100k


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    Quote Originally Posted by Willl View Post
    Or maybe since now all procs are considered slot procs.

    Make us extract the proc from every weapon in arlor and apply it to any weapon we want regardless of class this way:
    -everyone have same chance to be helpful in all maps
    -everyone will still be able to make challanging psrties and elaborate new strategies
    -everyone will not waste 1b worth of incredible awakened items and rare weapons that will worth 100k


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    +1


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    Quote Originally Posted by Cinco View Post
    I'll agree that a 'Test' server could very well have prevented 'proc stacking' from ever being a thing to which players have become attached.

    With that said, and as we're all aware, any fixes to exploits tend to be met with resistance - even (maybe specially) on test servers. So a 'test' server in the case of this fix would only have meant enduring this conflict back in June ;-)
    Cinco, why do we have bows aegis and guns if we are only limited to swords daggers and staffs as primary weapons?

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    Quote Originally Posted by Cinco View Post
    I'll agree that a 'Test' server could very well have prevented 'proc stacking' from ever being a thing to which players have become attached.

    With that said, and as we're all aware, any fixes to exploits tend to be met with resistance - even (maybe specially) on test servers. So a 'test' server in the case of this fix would only have meant enduring this conflict back in June ;-)
    True this too, check the other suggestion, maybe it fits better.

    And even if its hard and requires time to apply it, it should be considered since your decision is damaging a lot the community (fair or not are opinions) so maybe you could provide us to get less disappointed even if it requires hard work from your team

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  19.   Click here to go to the next Dev post in this thread.   #75
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    Quote Originally Posted by Willl View Post
    True this too, check the other suggestion, maybe it fits better.

    And even if its hard and requires time to apply it, it should be considered since your decision is damaging a lot the community (fair or not are opinions) so maybe you could provide us to get less disappointed even if it requires hard work from your team

    Inviato dal mio Redmi Note 8 Pro utilizzando Tapatalk
    No. The proc extraction, "any proc for any weapon" thing is not happening. Maybe a different game it'd make sense.
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    This wouldn't be too bad if the new weapons are actually worth while, and by that I mean having at least one weapon that is good on mobs and one that is good on bosses. The amount of times I have sold my old weapons before an expansion only to find out that the new arcanes/mythics end up being worse than the old weapons... It really discourages me from buying newly released weapons. Also if rogues are going to be back on top which they probably will, please make the new maps hard enough that they pretty much require a tank/mage to run it.

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    Accumulating procs changed the real role of warrior, which never had and was tank, hopefully removing the advantage of accumulating procs will at least give the warrior the correct purpose. the warrior has never served to tank.

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    then it would not make sense to create two weapons with proc, if you only have to choose one, the question is how useless one is compared to the other, and they complement each other as such

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    Good bye evg,we will never see you again?

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    Quote Originally Posted by Cinco View Post
    No. The proc extraction, "any proc for any weapon" thing is not happening. Maybe a different game it'd make sense.
    Ok if you think anything can't happen, then refund with gold all players that bought all weapons, armors, artifacts giving what those items worth before this massacre.


    Wait, "this not gonna happen"


    I think it's useless trying to find other solution to fix your "decision"

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