Quote Originally Posted by Ilove_Poopoo View Post
Prices rising indefinitely is only true for a limited number of vanities. Whereas gear is constantly supplied and gradually depreciates for each event with new crates that are released.

Gears only rise when they are new, obviously, and during awakening events, obviously, because that is when the majority of the player base gear up.

Removing or significantly reducing gold in Deepmarsh will actually harm newer players more. Because you're essentially depriving them of their income and they'll never be properly equipped for any Zodias content, which even fully equipped players struggle to run. What more from these ill-equipped, unknowledgable and mostly discriminated low lvl weak and new players?

I'd say to revise and implement a restriction to Deepmarsh, in which only lv75 gears and below can be used to play, and that you are penalized and can not run DM for 2 minites when you leave a random run.

That way fully equipped lv81 can't earn 30m a day while eyes are closed in DM, and to also significantly lessen picky players.






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The best solution is to set a gold limit per level, or reduce it as you go up in level.
For example, you are level 71, and your maximum base of gold that you can get from deep is 100k, you go up to level 72, your maximum drops 15% then you drop to 85k maximum.
At level 73, another 15% is 30% less than at level 76, about 70k maximum. So 15% for each level you go up.
Then you get to level 81 and deep will give you little gold even if you have a lot of gl and it will discourage massive farm in those areas. But they will not be completely useless.
It could even be applied to all maps in the game, so a new player can make more gold while leveling up.


PS: the numbers are made up, they are just examples.