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  Click here to go to the first Dev post in this thread.   Thread: Game is going down the wrong path

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    Default Game is going down the wrong path

    I really hope you devs take notes on this thread, this isn't just my opinion. I talk to thousands of people in AL, we simply ask for you guys to listen to us- the ones who have a brain to know how a game is supposed to be. Not the people who want everyone to have access to everything instantly. Not how it works.
    This thread is straight to the point and very direct, its ment to open eyes- not bring toxicity.

    1, Weapons and classes.
    I'll start with weapons, when proc stacking was removed and mythic weapons were added you guys literally gave us weapons which are more powerful than proc stacking. Warriors nuke bosses rogs and mages nuke mobs and if used correctly bosses as well. We kill bosses faster than what we did during proc stacking, we also have our classes mixed up. Warriors are doing rogs jobs and rogs are doing warriors jobs, I mean look at spirit weapons rogues have a proc that gives damage reflection. Rogues pisces require you to stand in a group of mobs to proc, warriors can't kill mobs fast due to them being stuck using lv 76 doz axe which is outdated, but warriors can destroy bosses in seconds. Mages get a 700% damage buff staff which is like a warrior with doz axe and chas vest procs and ulti 6x str.

    The new 81 arcanes are not looking well, firstly the gun and bow we all know the common issue of these 2 weapons not hitting the ideal target which will label these weapons as useless considering if you miss your proc then you are wasting time. - Fix can be make these 2 target boss mobs as 1st priority and normal mobs as 2nd priority. The aegis is looking nice other than in the screenshot its damage seems to be 3k like the spirit aegis, I did read you guys said you are showing off its mechanics so it could just be low dmg for the screenshot but I really hope its not 3k damage.
    For the weapons that require x kills in order to use said proc they seem very tedious due to you having to kill enemies without active procs which is very hard because mobs have over 200k hp each and warriors can't even hit for 10k, mages won't hit for 20k rogs will hit for 250k if max geared but the average rog will do 100k with aim shot skill and now you see the problem. Killing mobs in end game maps without procs is very difficult.

    2, The economy and aps.
    Starting with aps, there were around 11 dev made threads asking for feedback on aps, the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored. So many people were so happy because you guys started asking for aps feedback so you guys got hundreds of suggestions from people and in the end they were all turned down. This isn't the worst part though, these aps that were added were supposed to be "Hard / long" to achieve. None of the aps are hard and only 3 of them are long to achieve which is 1b gold 20 and 50 pets lv 81. You guys put an achievement for 400 pets and then released eggzavior v2 which just murdered the pet economy and made more free easy aps. The craft 1000 items and upgrade 1000 items were done by crafting cracked jewels into damaged jewels and throwing cracked water jewels on legendary / epic gear.

    On to Economy now, eggzavior fully killed the egg economy, there are only like 10 eggs left that have some value to them, giving everyone access to every pet is such a bad idea because sts is a company that has pet egg sales every event right? You guys giving everyone access to all eggs forces you devs to create even more op pets to sell to players and it becomes a circle of sell an egg for 1750 plat then crash its price and make another pet thats even more op so ppl actually buy it for 1750 plat and rinse repeat. You guys could of saved so much time and made so much money by working with the pet eco by putting extremely expensive eggs in locks in future events instead of making more and more new pets. Instead of making arcanite sapphire redd hero sam hero grim etc craftable you could of added them to future event locks so people spam open locks and buy plat.
    Weapon economy, old arcanes were considered as collectibles in a way. We can't use these weapons because they don't do anything at lv 81 and leveling is extremely easy and those arcs aren't needed to progress. Its fine you guys released them in the event which brought the prices down alot but you guys could of made special locks for them or a gold sink chest with them in it. Wish you guys would rework these weapons to be usable in lv 81 maps for fun. Scale to level.

    AL is losing its economy, there is nothing to really go after anymore as a goal so people quit. LB vanity is a goal but like I myself can't even keep up with gold to afford LB items and I make over 200m a month. Frank set is over 3b now. What I am saying is everything is becoming free meaning no need to pay for plat no need to play the game to earn the stuff you want, no need to do anything tbh. Its fun when you slowly build your character up through farming, not when you start the game and instantly can afford everything so now you are bored and decide to quit.
    I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

    3, Statistics and desctiptions.
    Small subject here but lately there have been extra words added to the descriptions of pets which confuse players who don't know a whole lot about the game. I am not talking about (Stacking) and nonstacking I am talking about "Bonus" Gold and Damage "Multiplier" these are 2 examples, Damage multiplier is the same as damage % without (stacking) next to it and "Bonus" gold is the same as gold loot. I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

    I am glad you guys are adding new mechanics to the game like the use of our mini maps and map rotation in pve, traps in maps, new pet designs like the phoenix, new weapon proc designs, new pet passives and arcane abilities but let us give feedback on some of the stuff before you guys release it into the game. You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.

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    We should be able to craft all the excess eggs into chests like the greedy monarch chests that give currency or gold, maybe even plat. Or throw some bound vanities in them so people have to keep trying/gambling on these chests

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    .... the concepts all arrive at a dead end. excluding housing. everything is done.

    just raise the percentages.

    pets are not a good concept. because now its like we always aspect new pets to do something new. pets have been doing the same thing on repeat for how many years now?
    procs are not a good concept. because we reached a point now where procs are just increasing damage, haste and etc.

    " gear swapping wasnt intended, hotbars wasn't intended"

    proc swaps although may seem like it gave the game depth it didnt.

    you want to go back to maus meta ? remember how long it took to clear and people complained.

    or do you want to go back to evg meta?

    lets say they reverted gear swapping and wars had glint aegis.

    how would they create new items to be better? have you thought of this ? they would end up making a more powerful version of glint aegis. and weapon like doz that would increase damage and etc.

    why do that when you can nerf gear swap and create items that increase your damge and etc? why? the long term is easier to keep increasing the damage that procs give. ease of maintenance. its cost effective. it also takes less of a toll on the server.





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    look its ok to have procs and pets in the game but not as the primary mechanic it should be secondary so the game doesn't brick.

    right now the game is bricked and has been bricked since 2013 LMAO. nothing they do can change or fix it.

    whats wild is you guys prefer the game to be bricked and genuinely enjoy that way.

    the game is fun when you dont kno better.

    but the game was bad in 2013 and its still bad in 2022.

    we had the same skills for how many years ? and you guuys complain about vanities and banners needing to be adjusted.

    the server is running off of hard drives from 2009-2013 lmao THE LATENCY IS CRAZY and you want them to make adjustments on vanities and banners.... and you guys want old items to turn into vanities.


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    this the game i see class that using dagger weapon can use bow skill and bow weapon user use dagger skill, same as war tank using aegis to tank can kill boss in a 1 hit, @dev why you didnt seperate the weapon using skill? and why you let the player do what they request to kill boss faster by war, all maps are fast run because of war damage? fast run make all easy to run but the enjoyment of running is gone the need of each other class is useless, other skills are not important now like heal and mana heal, please no to new arcane weapon that makes the map run esf in a seconds.

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    So many complain everytime I see general discussion its just a repeat always. Be thankful and appreciative guys sts is doing a very great job. STS cannot woo everybody someone wants this someone hates that but its their decision in the end that should always prevail and we must respect that. There is no perfect game everygame has its flaws, if u can name me another mobile MMO game that has Smooth chat as AL, has a trading system, has better graphics, a mmo so very convienent to play in phone, a housing system, has devs whos willing to commingle with us and more! name one? OFC NONE because AL is the best game only those who are caught doing illegal will say otherwise! OFC none! thats why your still here! BE THANKFUL AND APPRECIATEFUL!

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    Rip esg rip dm rip evg

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    yes sts doing their job rn i see the game is better than before just like 360 degree on camera rotation, but the other player didnt like that, they give what player what they want,eggs,pets, old arcanes and soon arcane weapons i hope this weapon is not God strength that can run end game maps in a sec, devs now are listening to our needs, complains and easy to ask thats good for all of us.

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    Yeah, STS gave too many cool things to "noob" players. Now literally everyone can get lots of gold, a good gear, op pets and cool (immo) vanities without any effort. Before we had to grind for them, but now STS is literally giving everything away to players which don't have time/are too lazy to grind. Noob players are just screaming "give us this and this, it's too expensive for me and I don:t want to work for that, because I'm lazy/I have no time" and what STS is doing? GIVE THEM EVERYTHING FOR "FREE". It's hard socialism - people who are working for their stuff are getting ripped for their work and lazy people get everything for free. Hard socialism leads to collapse (Venezuela).

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    Few short thoughts on this.
    Arcane weapons havent been released. I agree that some charge mechanics sound odd but lets see how they turn out.
    Feats category of aps havent been released therefore we cant expect the "hard" aps to be added yet either.
    "OP" isnt in form of an egg or a weapon anymore but full sets of high-end awakes and jewels which cost billions each set. No chance for fast farming with basic gear and pets that they have released recently. Id say the goal is to aquire those sets instead of an egg or weapon.
    Personally I like the state of game. Agreed that the 2 recent events made some items too easy to obtain, yet most of the really good stuff is still expencive.

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    I disagree about guns/bows auto targeting bosses, that would remove completely the tactical aspect of it. Bosses spawning adds is not that bad, its just a small layer of extra fun and without it the fights would be dull. Plus it allows for the recharge of ultis in case the fight drags on for too long. Besides lets be honest, the only boss that bothers everyone doing this is the one in the first level of zodias.

    Also its too early to talk about the new arcanes, gotta be patient for now.

    As for the second point, I agree that things should not be so cheap when we can gather gold at extreme rate.
    Aps are nothing important to me so I won't comment on that.

    And yes old pets need to be updated thoroughly and not only their descriptions, there is many AAs that should have relevancy in today's content but fail to function at all.
    it would be a lot of work but if devs keep leaving it for later then these little issues will grow bigger in time and the less likely they will feel like fixing.
    *Sigh*
    -Skeletonmike

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    I completely agree on the first one. It is very frustrating that us Rogues most of the time can't do our only job. And that is to do boss fights in a team. What's even more absurd that they mixed up the roles I already said from past threads I've been ranting about it for months, they don't have to do any adjustments on Spirit Daggs of Rogue if they gave that idea to Warriors. It's completely stupid.

    Well, yes I'm happy that they re-released the old arcane weapons but over time, seeing a lot of people wear it I'm losing motivation to play. I'm already geared up for an average rogue with 2.4k dex. And to add, I was hard grinding for pets as well like Arcanite Redd and Sapphire, now that I have 5 pcs of each of them I'm completely worn out. I can't think of anything to motivate me to farm anymore. Unexpectedly items that are fairly and reasonably expensive becoming dirt cheap within a week.

    And the previous thread about us rogues complaining how frustrating to proc Pisces, sure they responded which gives us hope, made a temporary cooldown icon on character hud and a week after they removed it, and completely forgets about it.

    Now with the new arcane 81 weapons being introduced, you have to kill certain amount of enemies in-order to proc it they have the audacity to ignore the fact that there are maps that only have boss in it and no way to proc it. If they're not going to change how it procs, I might just call it quits. I'm almost had enough of this bs

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    Quote Originally Posted by Encryptions View Post
    I really hope you devs take notes on this thread, this isn't just my opinion. I talk to thousands of people in AL, we simply ask for you guys to listen to us- the ones who have a brain to know how a game is supposed to be. Not the people who want everyone to have access to everything instantly. Not how it works.
    This thread is straight to the point and very direct, its ment to open eyes- not bring toxicity.

    1, Weapons and classes.
    I'll start with weapons, when proc stacking was removed and mythic weapons were added you guys literally gave us weapons which are more powerful than proc stacking. Warriors nuke bosses rogs and mages nuke mobs and if used correctly bosses as well. We kill bosses faster than what we did during proc stacking, we also have our classes mixed up. Warriors are doing rogs jobs and rogs are doing warriors jobs, I mean look at spirit weapons rogues have a proc that gives damage reflection. Rogues pisces require you to stand in a group of mobs to proc, warriors can't kill mobs fast due to them being stuck using lv 76 doz axe which is outdated, but warriors can destroy bosses in seconds. Mages get a 700% damage buff staff which is like a warrior with doz axe and chas vest procs and ulti 6x str.

    The new 81 arcanes are not looking well, firstly the gun and bow we all know the common issue of these 2 weapons not hitting the ideal target which will label these weapons as useless considering if you miss your proc then you are wasting time. - Fix can be make these 2 target boss mobs as 1st priority and normal mobs as 2nd priority. The aegis is looking nice other than in the screenshot its damage seems to be 3k like the spirit aegis, I did read you guys said you are showing off its mechanics so it could just be low dmg for the screenshot but I really hope its not 3k damage.
    For the weapons that require x kills in order to use said proc they seem very tedious due to you having to kill enemies without active procs which is very hard because mobs have over 200k hp each and warriors can't even hit for 10k, mages won't hit for 20k rogs will hit for 250k if max geared but the average rog will do 100k with aim shot skill and now you see the problem. Killing mobs in end game maps without procs is very difficult.

    2, The economy and aps.
    Starting with aps, there were around 11 dev made threads asking for feedback on aps, the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored. So many people were so happy because you guys started asking for aps feedback so you guys got hundreds of suggestions from people and in the end they were all turned down. This isn't the worst part though, these aps that were added were supposed to be "Hard / long" to achieve. None of the aps are hard and only 3 of them are long to achieve which is 1b gold 20 and 50 pets lv 81. You guys put an achievement for 400 pets and then released eggzavior v2 which just murdered the pet economy and made more free easy aps. The craft 1000 items and upgrade 1000 items were done by crafting cracked jewels into damaged jewels and throwing cracked water jewels on legendary / epic gear.

    On to Economy now, eggzavior fully killed the egg economy, there are only like 10 eggs left that have some value to them, giving everyone access to every pet is such a bad idea because sts is a company that has pet egg sales every event right? You guys giving everyone access to all eggs forces you devs to create even more op pets to sell to players and it becomes a circle of sell an egg for 1750 plat then crash its price and make another pet thats even more op so ppl actually buy it for 1750 plat and rinse repeat. You guys could of saved so much time and made so much money by working with the pet eco by putting extremely expensive eggs in locks in future events instead of making more and more new pets. Instead of making arcanite sapphire redd hero sam hero grim etc craftable you could of added them to future event locks so people spam open locks and buy plat.
    Weapon economy, old arcanes were considered as collectibles in a way. We can't use these weapons because they don't do anything at lv 81 and leveling is extremely easy and those arcs aren't needed to progress. Its fine you guys released them in the event which brought the prices down alot but you guys could of made special locks for them or a gold sink chest with them in it. Wish you guys would rework these weapons to be usable in lv 81 maps for fun. Scale to level.

    AL is losing its economy, there is nothing to really go after anymore as a goal so people quit. LB vanity is a goal but like I myself can't even keep up with gold to afford LB items and I make over 200m a month. Frank set is over 3b now. What I am saying is everything is becoming free meaning no need to pay for plat no need to play the game to earn the stuff you want, no need to do anything tbh. Its fun when you slowly build your character up through farming, not when you start the game and instantly can afford everything so now you are bored and decide to quit.
    I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

    3, Statistics and desctiptions.
    Small subject here but lately there have been extra words added to the descriptions of pets which confuse players who don't know a whole lot about the game. I am not talking about (Stacking) and nonstacking I am talking about "Bonus" Gold and Damage "Multiplier" these are 2 examples, Damage multiplier is the same as damage % without (stacking) next to it and "Bonus" gold is the same as gold loot. I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

    I am glad you guys are adding new mechanics to the game like the use of our mini maps and map rotation in pve, traps in maps, new pet designs like the phoenix, new weapon proc designs, new pet passives and arcane abilities but let us give feedback on some of the stuff before you guys release it into the game. You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.
    ++1 thank you for saying that

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    It's all a matter of time, sts already has everything planned, the game is going up, just wait for updates and don't get desperate.
    We are players they listen to us so if we give a suggestion of events they will analyze how the beginning, middle and end of this event will be and the impact this will have on the game so the game is not going down.
    I disagree of your analise.

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    they better start making some limited pet vanities/skins i guess that will cost 1750 plats too. (for example a sword that looks like a bloodgrub daggers for heroic samael then the pet's design will look different than the original pet form)

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    Quote Originally Posted by nathan2693 View Post
    they better start making some limited pet vanities/skins i guess that will cost 1750 plats too. (for example a sword that looks like a bloodgrub daggers for heroic samael then the pet's design will look different than the original pet form)
    Maybe something similar to this would be good for sts, but with varying prices for example;
    3 new items
    Preferably items, vanitys or eggs,
    But with platinum prices varied the first to 1,750
    the second to 800
    and the third at 400

    Or the complete package for 1,750

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    well if you read the arcane 81 weapons, theres one weapon that procs on full charge and the other one procs with certain amount of kills... theres always two weapons bro.

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    Quote Originally Posted by Fahtsssss View Post
    well if you read the arcane 81 weapons, theres one weapon that procs on full charge and the other one procs with certain amount of kills... theres always two weapons bro.
    And I gave input on both.

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    Was talking to Corviss, for some reason the reply didnt work

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    Quote Originally Posted by Fahtsssss View Post
    Was talking to Corviss, for some reason the reply didnt work
    Yes I know that, but Portal maps/dungeons have lesser mobs to kill making it partially useless. And what's more is that mages and warriors will have a hard time to kill mobs especially if it's elite. Unless its a lower level map

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