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  Click here to go to the first Dev post in this thread.   Thread: Game is going down the wrong path

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    Quote Originally Posted by Corviss the Lich View Post
    I completely agree on the first one. It is very frustrating that us Rogues most of the time can't do our only job. And that is to do boss fights in a team. What's even more absurd that they mixed up the roles I already said from past threads I've been ranting about it for months, they don't have to do any adjustments on Spirit Daggs of Rogue if they gave that idea to Warriors. It's completely stupid.

    Well, yes I'm happy that they re-released the old arcane weapons but over time, seeing a lot of people wear it I'm losing motivation to play. I'm already geared up for an average rogue with 2.4k dex. And to add, I was hard grinding for pets as well like Arcanite Redd and Sapphire, now that I have 5 pcs of each of them I'm completely worn out. I can't think of anything to motivate me to farm anymore. Unexpectedly items that are fairly and reasonably expensive becoming dirt cheap within a week.

    And the previous thread about us rogues complaining how frustrating to proc Pisces, sure they responded which gives us hope, made a temporary cooldown icon on character hud and a week after they removed it, and completely forgets about it.

    Now with the new arcane 81 weapons being introduced, you have to kill certain amount of enemies in-order to proc it they have the audacity to ignore the fact that there are maps that only have boss in it and no way to proc it. If they're not going to change how it procs, I might just call it quits. I'm almost had enough of this bs

    I was really looking forward to something good coming out of the thread regarding the Pisces proc as well. The sheer frustration and pathetic state of the Pisces proc made it so that, now rogues in the current event use Dugg Daggers to clear faster. Imagine using a previous level weapon to clear faster. When logically the new weapons have to lead over old ones. Yes a warrior might say they use Dozer axe in event but do they use that to clear in Elite sunken? Pisces is terrible in all maps, being the rogues main weapon for AOE with decent clear. But with its random proc rate and charge to proc concept it makes it absolutely frustrating to use specially in the event.

    So many rogues are complaining about it. Not really sure why it can't be changed to make life easier for rogues. I wonder if there is post by the Devs saying why Rogues Pisces needs to be the way it is. If not, then I' m sure many rogue players will be looking for a reason as to why nothing has been done about it.

    New Arcanes are out though, so this entire problematic scene with Pisces might go away once and for all. Lets HOPE.

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    Quote Originally Posted by AgentStonoga View Post
    Yeah, STS gave too many cool things to "noob" players. Now literally everyone can get lots of gold, a good gear, op pets and cool (immo) vanities without any effort. Before we had to grind for them, but now STS is literally giving everything away to players which don't have time/are too lazy to grind. Noob players are just screaming "give us this and this, it's too expensive for me and I don:t want to work for that, because I'm lazy/I have no time" and what STS is doing? GIVE THEM EVERYTHING FOR "FREE". It's hard socialism - people who are working for their stuff are getting ripped for their work and lazy people get everything for free. Hard socialism leads to collapse (Venezuela).
    Works for me. As someone who has to study an insane amount and have little downtime, I'm very grateful that I don't need to sit on this game 12 hours a day to make progress. I can just play for 30 mins and achieve things.

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    I agree with the part you said about the AL economy lost its meaning, today you can easily play in an easy event and win everything for free in a few hours, in the past it would take a long time to have and you would have to log in more times to farm and have it. (that was good, no one ever complained, there were many more players online) , today it doesn't make sense to log into the game anymore, there's no more objective than to farm a gold on the map and leave! for those who have a set gl, those who do not log in a few times a year.

    #Giving everything free is not the solution, it's just making the game more and more deserted. @Cinco

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    Many many players always said in forums „cinco, and for the new players? Make it easier for new players. New players it’s hard for them to start. Impossible to keep up as a new player.“

    Here’s the result. STS listened to their community and now it hurts old players economy. What did u all expected when u all said new players need more and good eggs they have hard time to make gold. Last events are good examples. New players get to the top very quick and now u all are jealousy bc u needed longer and have less gold than them now?


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    Quote Originally Posted by Oawaoebi View Post
    Many many players always said in forums „cinco, and for the new players? Make it easier for new players. New players it’s hard for them to start. Impossible to keep up as a new player.“

    Here’s the result. STS listened to their community and now it hurts old players economy. What did u all expected when u all said new players need more and good eggs they have hard time to make gold. Last events are good examples. New players get to the top very quick and now u all are jealousy bc u needed longer and have less gold than them now?


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    I agree, but there must be a balance on both sides so that inequality does not occur, exposing everything too easily as it is, harms the general objective of the game and even the players themselves will become discouraged over time and leave the game, no one stays in a game without a /no difficulties.

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    Quote Originally Posted by Vapourised View Post
    Works for me. As someone who has to study an insane amount and have little downtime, I'm very grateful that I don't need to sit on this game 12 hours a day to make progress. I can just play for 30 mins and achieve things.
    Every single game I have played in the past that either was too easy to beat or didn't fix the issue of people being able to hack the game is now out out of business. Take a look at Trinity Interactive, this company had a lot of fun games but there were so many people who hacked the files to get infinite currency which led to no one buying stuff in game and eventually this company shut down. Dungeon defenders was a mobile game years ago and they took it off the stores due to it being too easy.
    Focus on irl if you don't have time for games, so many people say the same thing, "I don't have time because of this and that". Quit playing and focus on irl until you have things together to where you can time manage or relax.

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  8.   This is the last Dev post in this thread.   #27
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    I ...try to stay away, but...

    Quote Originally Posted by Encryptions View Post
    The new 81 arcanes are not looking well.
    They're not done. It's a preview. We're testing ideas. We're gathering feedback.

    Quote Originally Posted by Encryptions View Post
    there were around 11 dev made threads asking for feedback on aps
    There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).

    Quote Originally Posted by Encryptions View Post
    the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored
    This is patently false. Read thread 1 (here), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

    I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?

    Quote Originally Posted by Encryptions View Post
    None of the aps are hard and only 3 of them are long to achieve
    Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.

    Quote Originally Posted by Encryptions View Post
    eggzavior fully killed the egg economy
    Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.

    Quote Originally Posted by Encryptions View Post
    I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.
    What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.

    Quote Originally Posted by Encryptions View Post
    I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.
    This is already on the list of things to do (here).

    Quote Originally Posted by Encryptions View Post
    You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.
    Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

    -----

    It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

    The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

    Lastly, I have no idea why I indulged this.

    -ALS

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    Quote Originally Posted by asommers View Post
    I ...try to stay away, but...



    They're not done. It's a preview. We're testing ideas. We're gathering feedback.



    There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



    This is patently false. Read thread 1 (here), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

    I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



    Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



    Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



    What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



    This is already on the list of things to do (here).



    Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

    -----

    It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

    The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

    Lastly, I have no idea why I indulged this.

    -ALS
    relax dev. I wanna say sorry in half of the critics . You all are doing good, dont mind the critics its impossible to appease all. Much love, more power!

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    Quote Originally Posted by asommers View Post
    I ...try to stay away, but...



    They're not done. It's a preview. We're testing ideas. We're gathering feedback.



    There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



    This is patently false. Read thread 1 (here), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

    I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



    Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



    Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



    What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



    This is already on the list of things to do (here).



    Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

    -----

    It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

    The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

    Lastly, I have no idea why I indulged this.

    -ALS
    Glad you indulged yourself, good to see your thoughts. I think you guys are doing a good job with the implementation of labyrinth loot and thus awake event. I took a major loss as I had lots of expensive vanities and gear like para staffs and kershal, but I think it’s important for the growth of the community that new players have a way to acquire the stuff they need. Good work recently. Hopefully we can see some more events like labyrinth to free up more low level pvp items like ice scale/Druid or some new designs with similar style stats.

    Thanks!

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    @asommers ty for response, you do put a lot of work into the game and I thank you for that. Ill go into more detail with what I ment.
    The 81 arcs we got a small preview of in a thread here. We gave feedback on, which we are kind of looking at the kill x mobs to activate proc as tedious.

    I went back and read, I thought those were suggested by the devs which I am wrong, I was reading thread IV for the most part which people said it was dev made achievements. The achievements we were hoping for would be stuff like craft the planar pendant, beat Elite Rahabkor without a weapon- pools will be limited, beat Elite Mecharydon without 1 explosion / mob in a dmg reflect shield, (normal character only- spend 50mil on auction taxes?), have a level 81 rog war and mage not hardcore, use 1,000 energy for events, reach plat tier 1 5 10 times in events. The achievements that were added are visually good until you do them yourself, looking for more achievements that are very hard to do but are a 1 time thing, no more kill 1,000 bosses 10,000 mobs, no more repetitive tasks. The level 50 pets to 81 I even though was going to be nice but it kind of ended up with us swapping pet eggs in 50 pets until they hit 81.

    Achievements shouldn't be p2w for the most part, they should be super hard tasks that you complete once, not all should be free 2 play and easy but almost every achievement is the same task over and over like kill 1,000 bosses in every single map.

    Eggzavier I wish never was a thing nor heroic pets, I can't see the numbers of income these pets make but I am telling you if the egg economy was balanced those numbers would prob be a lot higher. You guys released this phoenix pet and rarely anyone is buying it because it does not compete with the pets we currently have which are way cheaper and give better stats. Heroic pets should of never been a thing imo, the pets are just every pet we already have but with some aura under it and slightly higher stats. I know this is unchangeable and took place around the time when JustG was Ceo. The pet economy could of been ran off of event vendors, locked chests, purchase for plat in the store, looted from certain bosses etc. It would of made so much more money and required less work from my pov. Pets would of been something people had as a goal.

    Releasing expensive items into events where people can loot them 24/7 is very bad for the economy, AL has a small amount of things a player should work towards right now, once you get like 10m gold you are basically set on gear and pets. Looking for more exclusive vanities, gears that vary in price and power, super rare pets, stuff people want to work towards getting.

    I am sorry and wrong about the aps about saying you ignored people. I was reading a lot of threads about achievements. I seen many -1 on the achievements that were added for said reasons. After reading through the threads you made I see where I got info mixed up. People did suggest the ones we have now, those ones were given negative reviews in threads 3-4 but suggested in threads 1-2. You guys are doing good at adding new stuff to the game but the economy needs a ton of work. There is no end game goal anymore tbh, everything is so cheap.
    Spirit gears have no use.
    Pets are all cheap and the only way to make money from them is to make an even more powerful pet and sell it for plat. Phoenix is not op which is why is did not sell as much as previous pets.
    Classes are being worked on so are weapons.
    Economy is so crazy, to get geared up to where you can solo end game maps you only need 10-15m. To max out on gear you are looking at 500m+ but the price to performance is bad. Same gears just different awakes.
    Exclusive items keep getting released into events, this lessens the amount of goals people have on what they wish to obtain. Ollerus, kershal, bbhooks, immo stuff. Its fine to release exclusive stuff over and over but do it slowly and where its limited. People can open locks for these items.
    Aps are so repetitive with little to no challenge.
    There are more things I can list but these subjects are the most relevant.

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    About the incentive to grind and play, there's literally so many out there.
    1) getting stronger/better awakes.
    2) housing
    3) *LB VANITIES
    4) the items you described -> kershal/maul/bb hooks, they are still a hard grind to obtain... So is 100-110m too easy for you now. Sorry my bad, ofc it's easy for you.
    5) guild
    6)Aps
    7) collecting /looking good (auras/sets/collectibles) without ranting when they return in one form or the other. *

    Your talking about aps completion, lack of motivation in playing since you claim it's too easy to get them . You're catering to a narrow group of richies in the game.
    Consider a new player.
    Now it's easy for that player to get items for cheap even if he doesn't know how to make gold and play events at max level.
    They can now get somewhere.

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    There needs to be an lb event where
    - gear doesn't matter
    - don't need to grind 20h a day, start to end
    - free of entry

    Thats what I would call fun and enjoyable

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    Some people take this game far too seriously…


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    Because its a hobby?

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    Thank you sts for making the game so much better for non plat buyers that do play ,I have played with many that have used epic and legend gear as 81 players now fully kitted out after spending 5m due to this awesome event. . .game is coming into a new Era. Change is good

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    Quote Originally Posted by asommers View Post
    I ...try to stay away, but...



    They're not done. It's a preview. We're testing ideas. We're gathering feedback.



    There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



    This is patently false. Read thread 1 (here), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

    I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



    Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



    Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



    What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



    This is already on the list of things to do (here).



    Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

    -----

    It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

    The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

    Lastly, I have no idea why I indulged this.

    -ALS
    Actually devs listened a lot to our suggestion. I was satisfied with pisces dagger adjustment and now they're working on hyperos.

    I'll be frank on what I felt about those 2 events:

    1.The pet rescue event made me too addicted to the game that I played so many hours to craft the eggs. Then halfway through I realised all pet eggs prices seem to drop a lot. So I came to a conclusion sell all heroic eggs crafted within the event timeframe to make gold and also some scrolls(was 1m+ then dropped to 400k ), then on the last day, I craft all those eggs I sold again for cheap prices to use it for myself.

    2.I found Labyrinth event to be very frustrating in the beginning because of low drops and the traps. Then when I bought scholar lix from auction, I started to loot mythic and arcane. I played more than 5hours a day with the lix and found the drops of myth and arcane was so random.
    Eg) I looted many mythic but no arc on some days. Sometimes so many arcs on a single day but no mythic. Some days totally nothing that I felt really bad for those playing 1-2 hours and not looting anything. Then I started to set my mind on farming gold from the event (while having the lix on ofc) and treated the mythic and arcane as a bonus. I had 400 gl and made 500-700k per hour on the event. If I don't loot anything on that hour, it's okay. The lix cost I spent on that hour is covered and I kept running till I looted a kershal and many good item. Overall I made a huge profit.

    Conclusion:
    What I felt from those two events is that looting something red or blue(heroic) is very satisfying and made me addicted a lot to it. But in pet rescue event,at the halfway mark, I slowly started to feel that red is not addicting. Same happened for mythic in labyrinth.

    I didn't mention anything about economy and stuff because I only focus on my benefit and joy(satisfaction) I find in the game. I don't care if prices of all items I'm using is cheap or reduced. What I want is a smooth gameplay to run a map and a good incentive (drops) to play that map with my friends.

    Future can't be predicted accurately guys, things keep changing everyday. We don't know if these events are good or bad.I may be ignorant to many things but at present I'm satisfied with how the game is progressing.


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    Quote Originally Posted by asommers View Post
    I ...try to stay away, but...



    They're not done. It's a preview. We're testing ideas. We're gathering feedback.



    There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



    This is patently false. Read thread 1 (here), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

    I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



    Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



    Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



    What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



    This is already on the list of things to do (here).



    Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

    -----

    It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

    The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

    Lastly, I have no idea why I indulged this.

    -ALS
    you can put bi annual I don't think there's a need for an egg event so early in view that there are many in the game I believe that to supply another year without problems, at least next year it won't be necessary

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    As if things hadn't been taking weird turns constantly, I was just surprised to see a lot of old gear resurface as viably lootable. But having the likes of BB hooks and Maul of Ollerus and Terror Blade drop? It's as if the devs bam! basically made the really precious items worth so much less, destroying the actual privilege of actually owning these items which were rare, but I guess not anymore. Not to mention most of them have only aesthetic uses and not actual gameplay uses anymore in endgame.

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    Quote Originally Posted by Encryptions View Post
    1

    AL is losing its economy, there is nothing to really go after anymore as a goal so people quit.

    2

    Confusing descriptions; "Bonus" Gold, "reroll", and Damage "Multiplier" are 3 examples, Damage multiplier is the same as damage % without (stacking) next to it, "Bonus" gold is the same as gold loot, and reroll is the same as luck.


    the 1st point may be why i dont play as much.

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    Quote Originally Posted by asommers View Post
    I have no idea why I indulged this.

    -ALS
    this is good, and i mean,
    think of ashes of creation and how interactive the devs of that are.

    2 different studios but i hope u both succeed. i like ur games

    Also your interaction with this thread juxtaposes the title of the thread, interact with the community and know whats goin on; AL is on the right path.


    and lastly my feedback on aps: they should be updated with some enc mentioned.

    enc:
    stuff like craft the planar pendant, beat Elite Rahabkor without a weapon- pools will be limited, beat Elite Mecharydon without 1 explosion / mob in a dmg reflect shield, (normal character only- spend 50mil on auction taxes?), have a level 81 rog war and mage not hardcore, use 1,000 energy for events, reach plat tier 1 5 10 times in events.

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