Quote Originally Posted by Teddyache View Post
Baddies also have stats, so the relative values of their weapons, str/dex/int, etc should factor in, right?
That is a very good point. But the only thing that is making me lean away from this theory is the "mole" mobs. They do not have any weapon and are strictly meelee damage dealers. If armor was based on equips, all moles should deal the same damage/take the same damage.

I think that each mob has multiple different levels (for example, they can be ranked level 1 - 5). i.e. a lower level mole (on Outer Limits) has a lesser amount of damage/armor, whereas a higher level mole (Uncharted Ruins) has higher damage/armor.