Quote Originally Posted by Ellyidol View Post
...since skill crit multipliers are higher, wouldn't a crit % amplifier give more overall damage? Taking into consideration skill usages though.
You are right that this only takes into account regular attacks, not skills. I only know of one skill with an increased critical multiplier, though, and that is Mind Wrack. Its crit bonus is huge. There are also enemies whose armor reduces character damage to less than 20%. I think for those enemies the crit % Implant will probably be superior. The choice is not clear-cut.

As more items and levels come out, the 3% crit will also continue to get better because it is a multiplier, while +5 damage will not. Then again, we will probably have another tier of Implants too, right?

Quote Originally Posted by peacemaster View Post
Heya, just a minor correction to that math.
Thanks for your post! One of my assumptions was that the critical hits do land. I did that to avoid calculating the probability of partial critical hits, as that math would complicate the equation (and the post) and not yield a different comparison result.