Originally Posted by
Physiologic
Ah ok, that makes more sense! Minus your last sentence... o_O
I wonder how these implants work against major bosses like the Guardian, who have such a tremendous amount of enemy armor it's not even funny - literally, every single normal hit/crit/skill damage is a single-digit number. This is where you'll most likely be pulling high amounts of hits (50-100x) but since there is such a huge reduction in damage, I'm not sure an implant really matters at that point. Maybe the hit% implant, but again we would be pulling off damages such as 5,8,3 which is only a small dent in the Guardian's overall health.
Anyway - great analysis kamikazees!
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