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    Design Department Cinco's Avatar
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    Quote Originally Posted by Flamesofanger View Post
    What i want to pitch is a menu interface inside maps that show you all the potential loot you can get.
    We've talked about doing this for AL. It's something we did for Dark Legends' missions system. There are good and bad aspects.

    From an item distribution standpoint it would encourage us to place one very desirable item in each dungeon for a given campaign. This is pretty cool. I've done it in Pocket Legends and informed the players that items of a certain type (Armors, for instance) can only be looted from a specific dungeon whereas other types (eg. Weapons) can only drop from this one other locale.

    Gold loot from monsters remains an issue but if the dungeons are made identical with respect to number of bad guys and gold award per monster it kinda works. Problem is the 'template' feel and the boredom... but it's not terrible :-)
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