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  Click here to go to the first Dev post in this thread.   Thread: Preview - Adventure to the Zodias Catacombs! A Season-long Arcane Adventure!

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    interesting but hard..

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    Is that higher gold drop based on average 1h run or just by 1 map run? Because I don't think that catacombs will be as fast in clearing as Zodias maps/portals.

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    Senior Member Leu's Avatar
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    Are the keys tradable? Making it possible even for those not advocate?

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    What are mechanubi gears? New or just rename for kraken?

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    thank uuuuuuu :,)


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    Quote Originally Posted by arozalihd View Post
    I do hope these new bounds are strong enuff to help u in pve but not better than kraken gears that ppl spent a lot of money to get


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    Hihihihihihihihihi I like that


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    Hoping the Keys are not hard to make, looks great.

  8.   Click here to go to the next Dev post in this thread.   #28
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    Quote Originally Posted by Oawaoebi View Post
    And does the zone get locked once all joined? For example a party of 4 mages enter the map get to the treasure tomb. 2 switch to rog and war. Are they able to enter map and open the loot together?


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    The zone is smaller than the Deep Marsh (by a lot) and slightly longer than the typical Zodias Campaign map.

    Nobody can join the map after the timer starts.
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  10.   Click here to go to the next Dev post in this thread.   #29
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    Quote Originally Posted by Ilove_Poopoo View Post
    Are those "Power stones" lost when removed from equipment? Also, is the 2% critical hit damage uncapped and can technically be stacked among all jewel slots?
    They cannot be directly removed / re-socketed. The Power Stones are lost when you replace them.

    Theoretically the 2% critical hit damage per jewel is uncapped and you could (if you're the luckiest Legend in Arlor) get insane crit damage if you got the elite version of the jewel installed every time you socketed one. It's not a high probability though - on par with what you get with other jewels that offer this kind of bonus.
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    They just said it is going to be Harder than typical Zodias maps and helping new players a Good thing.

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    Are these new arcane sets much better than kraken sets if so what was the purpose of having kraken set on first place making them hard to get?

  14.   Click here to go to the next Dev post in this thread.   #32
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    Quote Originally Posted by AgentStonoga View Post
    Is that higher gold drop based on average 1h run or just by 1 map run? Because I don't think that catacombs will be as fast in clearing as Zodias maps/portals.
    It's based on individual map runs and not runs over long periods of time.

    And yes: running Arcane Catacombs will take longer than running other Zodias content.
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  15.   Click here to go to the next Dev post in this thread.   #33
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    Quote Originally Posted by Leu View Post
    Are the keys tradable? Making it possible even for those not advocate?

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    No. The Keys are not trade-friendly.

    You need to be Advocate Rank or higher to craft and use them.
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  16.   Click here to go to the next Dev post in this thread.   #34
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    Quote Originally Posted by Switchback View Post
    Hoping the Keys are not hard to make, looks great.
    It's pretty easy, imo - but we'll see how players feel.

    The recipe you need to make each key is 50 Fathoms.

    You're likely to loot one key component every time you defeat a Zodias boss monster.

    Crafting takes 30 minutes and sinks 5k gold.
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  18.   Click here to go to the next Dev post in this thread.   #35
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    Quote Originally Posted by Posl View Post
    Are these new arcane sets much better than kraken sets
    No. They're not.
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    there will be solo mode in lb?

  21.   Click here to go to the next Dev post in this thread.   #37
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    Quote Originally Posted by bleyv View Post
    there will be solo mode in lb?
    There is no explicit 'solo' mode for this; only groups.

    Obvs you can "ghost party" - but we aren't offering a single-player rewards suite for Arcane Catacombs.
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    Does the proc effect of bound kraken items same as proc of tradable kraken ? Like the % of dmg,debuff, bonus stats ?

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    Quote Originally Posted by Cinco View Post
    They cannot be directly removed / re-socketed. The Power Stones are lost when you replace them.

    Theoretically the 2% critical hit damage per jewel is uncapped and you could (if you're the luckiest Legend in Arlor) get insane crit damage if you got the elite version of the jewel installed every time you socketed one. It's not a high probability though - on par with what you get with other jewels that offer this kind of bonus.
    Can we also craft these stones from materials? or are they just limited to randomly dropping.

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    Quote Originally Posted by Cinco View Post
    There is no explicit 'solo' mode for this; only groups.

    Obvs you can "ghost party" - but we aren't offering a single-player rewards suite for Arcane Catacombs.
    Can u show us what are mechanubi gears?

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