that's because you did it wrong
i didn't play pocket legends but i just watched a few videos on the enchantment system
of course it doesn't make you money because it's too basic
it seems waay too easy to get a perfect item
you definetly should make money from it
but instead of improving the system you add "lethality"? increasing the pool of trash useless awakes to make it even harder for us to get a decent awakened item?
in the current state the awakening system feels more hopeless than rewarding
as it is now it's too hard to get an awake you want
that would be too simple and how would it even work?
but the randomness of it can be improved
how to improve it?
there's plenty of mmos you can find inspiration from
just increasing the number of gems required for each locked slot or adding a gold cost wouldn't be good
it would be too easy
suggestions
so let's say we want to implement an awakening system that would allow locking slots but wouldn't be too easy to roll a perfect item and would somewhat preserve the amount of gems spent overall:
- number of awakening gems used: an awake would cost 2n where n is the number of locked slots => so for 0 slots locked it would cost 1, for 1 it would cost 2, for 2 it would cost 4 and for 3 it would cost 8
- i said 2 but it could be 3 or whatever
- you can also add a gold cost when locking slots in a similar manner
- 10k for 1 slot locked 100k for 2 slots locked 1m for 3 slots locked
- rng modifier => each time you lock a slot the lock has a chance to break:
- if you lock 1 slot there's a 35% chance when you reroll that the lock will break and the roll you locked will also be rerolled
- if you lock 2 slots there's a 65% chance when you reroll that both locks will break and both of the rolls you locked will also be rerolled
- if you lock 3 slots there's a 95% chance when you reroll that all 3 locks will break and all 3 of the rolls you locked will also be rerolled
- Awakening master event: the chance to break when awakening with locks is reduced by 5%/10% whatever
- New items(could be premium or farmed or whatever):
- scroll of awakening(basic): reduces the chance to break for locks by 5%(consumed on use)
- scroll of awakening(advanced): reduces the chance to break for locks by 10%(consumed on use)
- scroll of awakening(expert): reduces the chance to break for locks by 15%(consumed on use)
this is just what i thought of i'm sure people here could come up with better ideas/ways to improve the system if you(cinco and the sts team) were willing to listen
i've been hating the awakening system since it came out and i'm sure there's a way to improve it that would increase our interest and also sts profits
same here mate
i stopped spending on awakes since they feel totally hopeless
there's a lot of people like us
exactly
the way i described above(of course with more brainstorming involved) could make getting 2 awakes of the same type a little easier while maintaining the difficulty for getting 3 of the same type or a perfect item(with 4 rolls of the same type)
i'd be more than willing to spend my money if i knew the chance of getting some decent awakes is a little higher
instead of wasting all my plats over and over again and not getting anything at all out of it
also we need an auto-awakening function:
i'm sick of clicking thousands of times to get a single decent awake
we pick a set of conditions(for example 100%GL and 2%INT) and it auto-awakens the item until those conditions are met
this event i've spent like 3k blue gems trying to get a 200%GL weapon and i stopped because i got boored of clicking not because i lacked the funds/gems
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