Failure of an expansion
Failure of an expansion
can add side quests in expansion? like move the crafting ones from story to side or add a new ones.
if you guys can fix the achievements in bosses make them give 100 and not 50 and if portal boss can give 150.
in vendor at Bey can add locks instantly open like the ones at Graveyard Town (dream vendor one)
l dk your plans about the expansion if you guys can add the old man with the guitar for corrupted chests? like the one at shuyal tavern but different rewards almost like:
•Greatest sack of jewels
•Chest with new weapons
•vanity
•Wisp
•hp potions
•Mana potions
• new pet
and we can play daily the old guy with guitar like the one at ydra outpost and shuyal tavern
house and bey location would be njce also but this is for jarl event
also crate vendor if we can have with 76 or 81 gear
l hope more portals and more maps l feel is small expansion maybe is in my mind cuz zodias had 3 portals but dk(my opinion).
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Elderwoods have a punishing debuff, but still doable I dont know how it will become a friendly arcane lvl81 when wlite is released
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add anti-toxin elixer buff for all toxins in the maps for a time period like 30mins/45mins / 1hr etc. Something like the yellow wisps in nodr so you wont get "freeze".
The third and fourth map only has small enemies, add a few bigger and tougher ones like you did in the first two maps.
*Sigh*-Skeletonmike
*Sigh*-Skeletonmike
Hopefully Elites bring worthy loot and reworked Hedoboredom.
Enraged Hedourah encounter:
requirement: 1,000 Hedourah kills
Kill Alien Hedourah 1k times to unlock special raid map. 6, 8, or 10 players can play it together. Entire map is open (full ring). Red zone from Battle Royale is added. Zone slowly schrinks to point players to random place on map, until it's too small to fight boss. Players within red zone die in 5 sec. Enranged Hedourah can use all of it's special attacks more furiously and in random order to create chaotic warfare, or perhaps there is a way for teamplay? Hedourah's cannons shoot random shape of projectiles (ball/line). Hedourah's holograms spawn in greater number. Every 500k damage dealt to hedourah while holograms are alive heals hedourah by 5% of it's hp. This could be fun and create dynamic gameplay. On top of that, add corrupted cat to the map (1 to 2 cats), but this time cat is unkillable and it picks it's prey randomly. "Prey" gets ring underneath feet and can't use potions, so teammates have to keep prey alive, because one strike from cat can kill and prey still have to keep an eye on Hedourah and it's troops. Whole cat - prey thing lasts 10 sec. By successfully avoiding cat (or 2 cats) for 10 sec, gold loot of every player increases by 10% (or 20% in case of 2 cats are present).
This is just concept, and i am sharing it because i dislike current Light Woods map. Honestly i don't find any of EW (Elder Woods) maps interesting. All are very boring despite they rewards me with lots of gold. Gold is not everything to me, you know, i would like to enjoy playing AL maps as i used to in past. Hopefully loot in Elite EW makes this expansion worth playing.
Good luck!
Did yall give up on elemental damage for weps? Like mythic sb set dont have any elements dmg so are they dealing the same dmg krak does in elder wood which is reduced?
Boss is so tanky
Make the bosses / mobs more flexible for those without the corresponding set for each element.
Very good the poison cav maps, new wipes is really cool, but the ashen one need some similar drop, maybe one aura from lava idk, bcz people only run poison cav.
It would be nice if they improved the component drop for creating Indigo Wings, I haven't seen almost any of the ingredients drop, except for one arcane type.
Can you make small adjustment to Hollow Grove and Ash Forest maps, please? Once i finish APS i don't think i enter them ever again, not in current state.
All mobs debuff vs some mobs debuff
All mobs have to be fought to get killed vs half of mobs are suicidal
Pools as big as craters on the Moon vs small pools you can avoid by running by the wall
impossible to kill boss with toxin active vs easy to kill boss with toxin active
2 chests in boss room vs 3 chests in boss room
2x as long for solo player vs about 1 minute run for solo player
few to none messages asking for spot vs bazillion messages asking for spot
Guess which side of Vs belongs to 1-2 (Holow Grove and Ash Forest) and 3-4 (Indigo Caverns and Blue Abyss)...
Suggestions for maps 1-2:
- make toxin pools smaller please (as big as those from maps 3-4), so running with speed set won't get me debuffed as often
- add 3rd chest to boss room (maybe even 4th because first 2 maps are longer and harder)
bonus:
- is it possible to increase range of Arcanite Bubo's AA? Now it has to be right besides me for it's AA to get applied on my toon. Or just create new pet with ranged AA that removes toxin debuff as it would be handy right now.
Thanks
second map no longer xd
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Either make the pools smaller or just slightly decrease the number cause amount of them in map 2 is horrendous sometimes lol
Aka Ares/Twerrk/Mystery. :]
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