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  1. #41
    Blogger Immortal_Blood's Avatar
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    not sure if yall consider the basic attack a skill but i thiink it can sit here, seems like the best place for this post,

    so.. attacking with melee is mostly annoying, displeasing, and inaccurate, especially when moving fast.

    its cool when you land a hit though, but still - please increase melee attack range.


    please review the video attached for more info, it shows how melee weapons are annoying - though after many years.. im so accustomed to how AL gameplay is that its hard to show the problem.
    the problem is amplified for the warrior class.
    i recommend watching the video at slow speed during the times where i mention something in chat.




    increased melee attack range will make gameplay better, easier, & more fun.

    if i could purchase more attack range for plat, i would. lol

    thx
    Last edited by Immortal_Blood; 11-17-2023 at 12:20 AM.

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  2. #42
    Forum Adept Skeleton Mike's Avatar
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    Quote Originally Posted by Immortal_Blood View Post

    so.. attacking with melee is mostly annoying, displeasing, and inaccurate, especially when moving fast.

    Yeah it would be great if they can fix that, I'm assuming that its still using the original code from the early years of the game when there wasn't any speed modifiers.
    *Sigh*
    -Skeletonmike

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  4. #43
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    give the vengeful 50% or 40% critical (critical hit, not crit damage) and the ax throw instead of having 25% reducce target armor which is useless you should give it 10% dmg taken, with that the wars would be happy

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    Quote Originally Posted by bleyv View Post
    give the vengeful 50% or 40% critical (critical hit, not crit damage) and the ax throw instead of having 25% reducce target armor which is useless you should give it 10% dmg taken, with that the wars would be happy
    and gonna be broken as mage


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    please im waiting for skill revamp

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    When we use a skill for multiple times, we gain additional features. This periods may change. (Because some skills have less cooldown.)

    Examples

    Warrior

    -Skyward Smash

    When used for the 3rd time, It opens a crater. Enemies inside the crater are pinned and they cant move.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Windmill

    When used for the 3rd time, it creates a tornado that pull enemies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅


    - Axe throw

    When used for the 3rd time, It pulls 3 targets.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Vengeful Blood

    When used for the 3rd time, It gives extra %30 crit chance to nearby allies.

    Note: VB cooldown should reduced and mastery tree should be changed.
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Rallying Cry

    When used for the 3rd time, It gives extra %25 haste to nearby allies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Juggernaut

    When used for the 3rd time, It gives a shield to nearby allies.

    Note:Jugg cooldown should reduced and mastery tree should be changed.
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Horn of Renew

    When used for the 3rd time, It gives %15 health leech to nearby allies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Chest Splitter

    When used for the 3rd time, It may banish enemies with a 25% chance.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    Rogue

    - Shadow Piercer

    When used for the 3rd time, U earn %20 bonus movement speed.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Shadow Veil

    When used for the 3rd time, Allies in the bomb will be invisible for 3 seconds.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Entangling Trap

    When used for the 2nd time, Enemies caught in a trap receive -20% armor reduction.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Aimed Shot

    When used for the 3rd time, The next aimed shot is 2x stronger.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Razor Shield

    When used for the 3rd time, It creates a wind barrier that pushes enemies from it. Wind barrier also gives 1 secs immunity.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Noxious Bolt

    When used for the 4th time, Poison also applies curse.

    Note: Curse is %75 worse than mage's curse

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Shadow Piercer Shot

    When used for the 3rd time, Summons shadows that damage enemies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Combat Medic

    When used for the 2nd time, Gives %5 crit damage to allies who takes the kits.

    Note: Some ppl may say crit damage is weird on this skill but literally nobody uses this skill. Maybe with this feature, the usage rate will increase.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅
    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    Sorcerer

    -Fireball

    When used for the 3rd time, it marks burning enemies. Marked enemies take 25% more damage.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Lightning Strike

    When used for the 4th time, it summons Thor. Thor deals lightning damage to 3 enemies with his sledgehammer and disappears. (Like krak sword but less effective.)

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Gale Force

    When used for the 3rd time, It summons 3 Ice vortex wisps. These vortexes make 2 turns around the mage. When it affects the enemy, it knocks them into the air for 1 second.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Time shift

    When used for the 3rd time, It may banish enemies with %10 chance

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Lifegiver

    When used for the 2nd time, It also gives %10 damage buff to nearby allies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    -Arcane Shield

    When used for the 3rd time, Shield becomes 2x times stronger.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Frost Bolt

    When used for the 3rd time, It calls ice meteors (Something like winter set gives blizz aura. It has cool ice effects.) These meteors have higher chances to freeze enemies.

    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅

    - Curse

    When used for the 3rd time, It disappears from ur skill list and u cant use it until u change zone.


    ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅ ┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅ ┅┅┅┅┅┅┅┅

    Last words,

    Some of my buff ideas might seem bad. But I think we get the idea. I believe this community can suggest more creative ideas for skill buffs.

    Thanks.

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  9. #47
    Senior Member Neutrone's Avatar
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    Quote Originally Posted by Monarsi View Post

    Some of my buff ideas might seem bad. But I think we get the idea. I believe this community can suggest more creative ideas for skill buffs.

    Thanks.
    I think they're pretty good ideas so +1 to this concept. Makes using skills more of something caculated rather than just spamming.

    Quote Originally Posted by Monarsi View Post

    - Curse

    When used for the 3rd time, It disappears from ur skill list and u cant use it until u change zone.
    Except for this I'm going to simply assume you don't play mage.

  10. #48
    Senior Member will0's Avatar
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    I have some suggestion for the current mage's skill :
    1. Clock: bigger AOE area (change animation of the clock and sound) and able to pull in mobs, also include more dots damage as the dots now are not revised since i have started playing season 2.
    2. Ice skill : artic shatter - increase to AOE ice patch chance and area... The ice patch is so tiny and hardly process
    3. FB same as Clock increase the DOT damage and animation like fireball from the sky
    4. Lightning: Electric Discharge for PVE increase 20-25% chance to explode and wider area.

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    Default Ultimate usage rate

    Currently the end game maps which are being farmed for gold have no uses for ult (elite zodias gauntlet being an acception).
    Rahab/mech/eklenta/hedo. All this maps don't even have a use for ults.
    May I suggest that the future map designs keep ultimate into consideration. Because I don't see a reason why skill revamp was so important if they are not even gonna be used for the gameplay itself.
    Thank you for reading.

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    Make gems OR awakes that influence skills. Ex:
    ->Awake: Aimed shot now ignores 15% enemy armor.
    ->Awake: fireball fires an extra projectile
    ->Gem: +3 all + Increase healing potency of skills by 10%.
    Etc.

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    Quote Originally Posted by Xyv.io View Post
    Make gems OR awakes that influence skills. Ex:
    ->Awake: Aimed shot now ignores 15% enemy armor.
    ->Awake: fireball fires an extra projectile
    ->Gem: +3 all + Increase healing potency of skills by 10%.
    Etc.
    I think there is enough gambling in this game like that.
    Maybe can we make something more controlable so we don’t barely rely on luck and money to be good at the game.


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    As a warrior im waiting for it so bad


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    Quote Originally Posted by Marosok View Post
    for warrior:
    - reduce cd of skills
    - juggernaut - looks fine to me, doing it's job
    - horn - looks fine to me, doing it's job
    - skyward and axe throw - buff bleed dot damage, make it work with critical chance (e.g yellow numbers), buff damage output of both
    - rallying cry - i would "rework" this one. Perhaps, each strike can generate STR/DEX/INT (depends on player's class). More strikes you deliver, higher buff you'll get.
    - 10 sec activation phase (player attack and generate primary stat), after that 10 sec cd phase (buff is active, can't generate primary stat). Once 10 sec cd phase is over, buff disappears.
    - venge blood - i would buff stacking damage of it, or keep it as it is, with reduced cd warriors will be able to stack VB 2x
    - windmill - add small pull once players shift from kraken aegis to 86 arcanes
    - chest spitter - perhaps it can deal double damage per strke (with buffed dmg)

    note: if there is space to create new skill, would be cool if warrior class can have it's own curse skill
    Agreed lol cs is almost useless

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    not sure but i think its because ping is always high, theres probably not much servers and most people have very high ping for example i have perma 200 i know others that have 300 which is way too high for any game, u miss default attacks, skills that have cast time like mage clock are very delayed u click it and it doesnt land where u want

  17. #55
    Senior Member trueido's Avatar
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    Default "Skill Damage"

    Many skills are being used to just procing our gears now, how about a new stat called "skill damage"?
    The base damage of the skills will be higher, without any impact on procs such as kraken.

    Example:
    15% Skill damage = will increase my warrior "Windmill" skill damage by 15%, but no change to my avatar damage stats or anything else other than skills.

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    Default skill revamp Rogue

    well seeing that there will finally be 1 change make sure they are useful for the current difficulty that is to say being realistic the trap ability in rogue does not make sense if everything dies in 1 hit with arcane 81, the bomb is not useful if we are very active in movement , the shield... no way, it's no use just avoiding debuff, if we can still die from 2 strong hits, the ability to heal... is even more useless, it's not convenient for us to continue where we left off with the life traps if the new gem exists or the auto-pot

  19. #57
    Senior Member will0's Avatar
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    Default

    there is suggestion thread already on this topic for all toons

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    Make all rogue skills force to charge like mage fireball, shield and war heal . Legit deserve that for all the years.

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    Default divine learning (passive activation)

    This would be a section of the skills" which is an extra button on the screen and only allows us to use it through the damage received on the map, the skill would be based on our own benefit without breaking the statistic, for example, imagine that we activate the skill after complete the charge, this would only give us a benefit of 10% of all statistics (literally all) for 7 seconds (it is just an example, but it would only be based on non-attack benefits such as abysmal damage multiplications or strong hits such as arrows or meteorites. .. )

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