Page 1 of 2 12 LastLast
Results 1 to 20 of 40

  Click here to go to the first Dev post in this thread.   Thread: gears are much harder to proc

  1. #1
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,312
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    614
    Thanked in
    326 Posts

    Default gears are much harder to proc

    "+A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.'"

    can u elaborate and give an example?

  2. #2
    Forum Adept Fiasaria's Avatar
    Join Date
    Jan 2015
    Location
    inmortal demon grotto, chilling with the dark crow
    Posts
    382
    Thanks Thanks Given 
    140
    Thanks Thanks Received 
    22
    Thanked in
    18 Posts

    Default

    i guess from proc set to stats sets it worls normally, if you try to switch again it would still be on the cd for a bit

  3. #3
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,841
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    + A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.'

    Short explanation where was unintentional proc stacking even observed would be cool or elaborate in general.

    Aka Ares/Twerrk/Mystery. :]

  4. #4
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,312
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    614
    Thanked in
    326 Posts

    Default gears are much harder to proc

    idk if devs reduced the chance to proc gears, or probably its from that new update + A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.' that's affecting it, and its kinda nonsense that no one asked for, it just messes up the gameplay.

    Sb proc set isn't instant when swapping to it now. It needs several seconds despite hundreds of dots from skills are taking place.

    Kraken weapons are much harder to proc as well.

    Like it just ruins people who are fast with their hotbars and reflexes to be able to pull up some good combos, and now ruined from the cooldown. Why limit us to that?

  5. The Following 2 Users Say Thank You to Ilove_Poopoo For This Useful Post:


  6. #5
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,312
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    614
    Thanked in
    326 Posts

    Default "short cooldown is now applied to the relevant slots when switching gear" is nonsense

    You're basically limiting us to do good combos, especially people who are good with their hotbars and have great reflexes to be able to accomplish it. Now we can't really time things now cuz of the cooldown, which is bad for utilizing our gears and essentially nerfing our capabilities.

  7. #6
    Forum Adept Squlo's Avatar
    Join Date
    Jan 2016
    Posts
    270
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    19
    Thanked in
    16 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    its kinda nonsense that no one asked for, it just messes up the gameplay.
    Messes up or saves it? I was on the side of nerfing them rather than limiting people like that but gotta see if it is working like that.

    And many people including me asked for it actually, considering that you literally can't even play the game properly without procs which ruins the actual gameplay.

  8. #7
    Senior Member
    Join Date
    Oct 2020
    Posts
    633
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    18
    Thanked in
    10 Posts

    Default

    Nah its actually a good idea, players shouldnt be able to complete maps this fast

    Sent from my SM-A125F using Tapatalk

  9. #8
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,841
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    Quote Originally Posted by frankcastle911 View Post
    Nah its actually a good idea, players shouldnt be able to complete maps this fast

    Sent from my SM-A125F using Tapatalk
    Genuinely speak for yourself because if someone is not able to take the most from the gameplay where players can do many things with provided equipment that's on that person.
    "Players shouldn't be able to complete maps this fast" is just senseless statement.

    Aka Ares/Twerrk/Mystery. :]

  10. The Following 3 Users Say Thank You to |Ares| For This Useful Post:


  11. #9
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,841
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    You're basically limiting us to do good combos, especially people who are good with their hotbars and have great reflexes to be able to accomplish it. Now we can't really time things now cuz of the cooldown, which is bad for utilizing our gears and essentially nerfing our capabilities.
    I agree with this. I don't understand the concept of implementing that cooldown. It just punishes the players rather than make them enjoy the game more whatsoever. Changes like this won't even affect casual player where majority of playerbase don't even understand the politics of how certain items, pets or even elixirs work together. Just revert it to what it was because it's so insanely unnecessary.

    Aka Ares/Twerrk/Mystery. :]

  12. #10
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,312
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    614
    Thanked in
    326 Posts

    Default

    Quote Originally Posted by frankcastle911 View Post
    Nah its actually a good idea, players shouldnt be able to complete maps this fast

    Sent from my SM-A125F using Tapatalk
    They already did by buffing mobs health and damage. But this cooldown on loadouts just compromises our timings, and reflexes of pulling out combos.

    Quote Originally Posted by Squlo View Post
    Messes up or saves it? I was on the side of nerfing them rather than limiting people like that but gotta see if it is working like that.

    And many people including me asked for it actually, considering that you literally can't even play the game properly without procs which ruins the actual gameplay.
    So you asked for cooldowns on loadouts? Are you saying that before this update, you had a problem that some of your gears proc too early or too late and you can't synchronize all of them to proc together? sounds like you need to reconfigure your hotbars better.

  13. The Following 2 Users Say Thank You to Ilove_Poopoo For This Useful Post:


  14. #11
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,841
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    Quote Originally Posted by Squlo View Post
    Messes up or saves it? I was on the side of nerfing them rather than limiting people like that but gotta see if it is working like that.

    And many people including me asked for it actually, considering that you literally can't even play the game properly without procs which ruins the actual gameplay.
    If you asked for it and you're aware that you can't play properly without procs explain how was nerfing in any place good here.
    Why people ask for nerfs in first place if they don't even understand the game and it how works with current changes.

    Aka Ares/Twerrk/Mystery. :]

  15. #12
    Forum Adept
    Join Date
    Jul 2022
    Posts
    449
    Thanks Thanks Given 
    84
    Thanks Thanks Received 
    44
    Thanked in
    26 Posts

    Default

    I think by 'stacking' they meant proc-ing gears from a different hotbar items by mistake when you switch, since actual proc stacking was removed long ago. Example: you use a dmg set and cast a skill that has damage over time effects. Now if you switch to kraken set it will proc even if you don't want that.

    It feels like the delay is 1s which seems reasonable to me, although I only use kraken procs not star beast procs, so I cannot argue about that.

  16.   Click here to go to the next Dev post in this thread.   #13
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,731
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,372
    Thanked in
    3,285 Posts

    Default

    Over the past several months we have had to fix individual issues wherein 'proc stacking' could still happen.

    This change addresses the issue so we don't have to keep squashing individual problems with overlapping procs.

    It's also important to note that only the associated slot is affected by this brief cooldown when switching gears.

    Also, it's 1 sec. - a totally reasonable period of time that fixes all the potential overlap issues while keeping the gameplay fast and frenetic.

    I have total confidence that you will make the minor adjustments required to make the most out of your arsenal.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  17. #14
    Forum Adept Squlo's Avatar
    Join Date
    Jan 2016
    Posts
    270
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    19
    Thanked in
    16 Posts

    Default

    Quote Originally Posted by |Ares| View Post
    If you asked for it and you're aware that you can't play properly without procs explain how was nerfing in any place good here.
    Why people ask for nerfs in first place if they don't even understand the game and it how works with current changes.
    Nah I can do it pretty well though it doesn't change the fact that it ruins the actual gameplay.

    Stick to your skill spamming rogue gameplay instead of calling people can't play properly or cry more your choice

  18. #15
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,841
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Over the past several months we have had to fix individual issues wherein 'proc stacking' could still happen.

    This change addresses the issue so we don't have to keep squashing individual problems with overlapping procs.

    It's also important to note that only the associated slot is affected by this brief cooldown when switching gears.

    Also, it's 1 sec. - a totally reasonable period of time that fixes all the potential overlap issues while keeping the gameplay fast and frenetic.

    I have total confidence that you will make the minor adjustments required to make the most out of your arsenal.
    Can you give us an example please?

    Aka Ares/Twerrk/Mystery. :]

  19.   Click here to go to the next Dev post in this thread.   #16
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,731
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,372
    Thanked in
    3,285 Posts

    Default

    Quote Originally Posted by |Ares| View Post
    Can you give us an example please?
    Skull Axe proc stack was the most recent one I recall.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  20. #17
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,312
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    614
    Thanked in
    326 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.

  21. #18
    Senior Member
    Join Date
    Jul 2016
    Posts
    1,285
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    46
    Thanked in
    36 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".

  22. #19
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,477
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    2,262
    Thanked in
    1,090 Posts

    Default

    Skull axe is so trash these days, even if someone proced it and stacked it I doubt it did anything truly beneficial. 1 second may not sound long to you but in an environment where mobs can 1 shot you in under a second it really does matter. I switch sets prob 10 times in 5-7 seconds depending on the situation.
    Just make skull axe not insta proc upon hit.

  23.   Click here to go to the next Dev post in this thread.   #20
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,731
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,372
    Thanked in
    3,285 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

Similar Threads

  1. Gears stackable proc?
    By Tonton in forum AL General Discussion
    Replies: 0
    Last Post: 08-06-2023, 09:20 PM
  2. Harder to level up
    By tamodo in forum AL General Discussion
    Replies: 4
    Last Post: 08-16-2022, 09:35 AM
  3. Replies: 5
    Last Post: 07-10-2022, 03:27 AM
  4. I like gaulet when it was harder more
    By Hjable in forum PL General Discussion
    Replies: 0
    Last Post: 04-14-2021, 09:50 AM
  5. proc ratio ? proc taunt? and proc shield for mage ?
    By AKILIOS in forum AL Suggestions
    Replies: 0
    Last Post: 05-20-2013, 12:42 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •