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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Skill Revamp Phase II (Perks)

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    CTO asommers's Avatar
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    Default Feedback: Skill Revamp Phase II (Perks)

    Now that Perks are available, let us know what you think!

    See information about Perks here (link)!

    -ALS

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    I am going to try them but please the lethal labyrinth description is lethal labyrinth.
    May you correct it?


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    Quote Originally Posted by Tekila View Post
    I am going to try them but please the lethal labyrinth description is lethal labyrinth.
    This should be fixed if you patch (log out and log back in).

    -ALS

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    Default Buggy Shadow Storm Shot

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    Every time I remap,1 skill points gets out and it allows me to choose a 2nd perk on the 3rd upgrade and denies me the upgrade to the left perk on the 2nd upgrade

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    Name:  432871645_1891031581360932_3963235952219949526_n.png
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    Every time I remap it takes out 1 skill point that was previously assigned to 2nd upgrade left perk and allows me to choose a 2nd perk on the 3rd upgrade

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    Question about this perk of Gale Force.

    Im trying it but effects only applies if u charge the skill. Should it work like this? Cause skill details doesnt say u need to charge the skill to get the 15% damage.

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    I understand for gale force to need to be charged to get the dmg boost for 5s.
    But on shield it’s pretty hard to use and useless to get 20% BD for 5 sec out of a charged shield since it is not a skill we will use many times during a boss fight.
    How about making it last during the duration of the shield? Or make it last longer like way longer since 5 sec is the time to proc the shield then proc the gun lmao. Using charged shield in the boss fight during the narrow window of gun proc is nonsense xD


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    the noxious bolt upgrade "paralyisis" doesnt work, its supposed to give a 15% to stun mobs for 3seconds when hit by poison, ive hit hundreds of mobs .no stun at all

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    Spacetime Studios Dev Futumsh's Avatar
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    Shadowstorm shot perk prereq issues fixed for the next update.
    Paralysis text adjusted to indicate it only affects Charged Noxious Bolt (it's a perk of a charged only mod).
    Airborne Assassin text adjusted to indicate it only affects Charged Gale Force (it's a perk of a charged only mod).

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    Hello, question. Wouldn't it be better for the rogue skill to utilize the perk knockback from the second upgrade of the skill "Shadow Veil" if the second upgrade of the skill should change from "after the duration" to "upon use of the skill" ?

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    Default Feedback: Skill Revamp Phase II (Perks)

    Is mage aura perk supposed to only apply when shield isn't charged?
    Also greater shield perk makes the shield say it gives up to 60% dmg red in total, while it actually just gives 5% stacking dmd red.

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by MaAaT View Post
    There seems to be a problem with mitigation perks. The rallying cry 10% mitigation and the mage 5% damage reduction shield perk and mitigation( if it's supposed to affect the mage as well)
    Verified these are both working, and that the mage is affected as well.

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    Breath of life perk on gale force not giving the +25% health

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    Quote Originally Posted by Tekila View Post
    I understand for gale force to need to be charged to get the dmg boost for 5s.
    But on shield it’s pretty hard to use and useless to get 20% BD for 5 sec out of a charged shield since it is not a skill we will use many times during a boss fight.
    How about making it last during the duration of the shield? Or make it last longer like way longer since 5 sec is the time to proc the shield then proc the gun lmao. Using charged shield in the boss fight during the narrow window of gun proc is nonsense xD


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    Bro let it for after the current issues got fixed, after all works us it suggest what ever you want.

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Mitsooos View Post
    Breath of life perk on gale force not giving the +25% health
    It's a heal for 25% of your maximum health, and appears to be working. I'll make the detail text clearer.

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    I love the new revamp skills thanks @devs


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    Quote Originally Posted by Futumsh View Post
    Verified these are both working, and that the mage is affected as well.
    Ses apologies for the confusion. I thought they'd give additional mitigation like the juggernaut perk and didn't see it gives stacking mitigation.

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    - haste + some skills does not sound right (example sent)
    - i am weaker with buffed skills on some maps, and you know why is that (hundred millions of hp here and there, eh)

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    Quote Originally Posted by Futumsh View Post
    It's a heal for 25% of your maximum health, and appears to be working. I'll make the detail text clearer.

    Yes I showed after but it needs to change the description of skill detail because is little confusing

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    Quote Originally Posted by Futumsh View Post
    Shadowstorm shot perk prereq issues fixed for the next update.
    Paralysis text adjusted to indicate it only affects Charged Noxious Bolt (it's a perk of a charged only mod).
    Airborne Assassin text adjusted to indicate it only affects Charged Gale Force (it's a perk of a charged only mod).
    it seems to not work on the poison dot the stun of paralysis, is it only on the initial damage? that would be bad

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