"+A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.'"
can u elaborate and give an example?
"+A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.'"
can u elaborate and give an example?
i guess from proc set to stats sets it worls normally, if you try to switch again it would still be on the cd for a bit
+ A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.'
Short explanation where was unintentional proc stacking even observed would be cool or elaborate in general.
Aka Ares/Twerrk/Mystery. :]
idk if devs reduced the chance to proc gears, or probably its from that new update + A short cooldown is now applied to the relevant slots when switching gear to prevent unintentional proc 'stacking.' that's affecting it, and its kinda nonsense that no one asked for, it just messes up the gameplay.
Sb proc set isn't instant when swapping to it now. It needs several seconds despite hundreds of dots from skills are taking place.
Kraken weapons are much harder to proc as well.
Like it just ruins people who are fast with their hotbars and reflexes to be able to pull up some good combos, and now ruined from the cooldown. Why limit us to that?
You're basically limiting us to do good combos, especially people who are good with their hotbars and have great reflexes to be able to accomplish it. Now we can't really time things now cuz of the cooldown, which is bad for utilizing our gears and essentially nerfing our capabilities.
Messes up or saves it? I was on the side of nerfing them rather than limiting people like that but gotta see if it is working like that.
And many people including me asked for it actually, considering that you literally can't even play the game properly without procs which ruins the actual gameplay.
Nah its actually a good idea, players shouldnt be able to complete maps this fast
Sent from my SM-A125F using Tapatalk
Aka Ares/Twerrk/Mystery. :]
I agree with this. I don't understand the concept of implementing that cooldown. It just punishes the players rather than make them enjoy the game more whatsoever. Changes like this won't even affect casual player where majority of playerbase don't even understand the politics of how certain items, pets or even elixirs work together. Just revert it to what it was because it's so insanely unnecessary.
Aka Ares/Twerrk/Mystery. :]
They already did by buffing mobs health and damage. But this cooldown on loadouts just compromises our timings, and reflexes of pulling out combos.
So you asked for cooldowns on loadouts? Are you saying that before this update, you had a problem that some of your gears proc too early or too late and you can't synchronize all of them to proc together? sounds like you need to reconfigure your hotbars better.
Aka Ares/Twerrk/Mystery. :]
I think by 'stacking' they meant proc-ing gears from a different hotbar items by mistake when you switch, since actual proc stacking was removed long ago. Example: you use a dmg set and cast a skill that has damage over time effects. Now if you switch to kraken set it will proc even if you don't want that.
It feels like the delay is 1s which seems reasonable to me, although I only use kraken procs not star beast procs, so I cannot argue about that.
Over the past several months we have had to fix individual issues wherein 'proc stacking' could still happen.
This change addresses the issue so we don't have to keep squashing individual problems with overlapping procs.
It's also important to note that only the associated slot is affected by this brief cooldown when switching gears.
Also, it's 1 sec. - a totally reasonable period of time that fixes all the potential overlap issues while keeping the gameplay fast and frenetic.
I have total confidence that you will make the minor adjustments required to make the most out of your arsenal.
Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.
You touched something that ruined everyone else's gameplay.
What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.
Skull axe is so trash these days, even if someone proced it and stacked it I doubt it did anything truly beneficial. 1 second may not sound long to you but in an environment where mobs can 1 shot you in under a second it really does matter. I switch sets prob 10 times in 5-7 seconds depending on the situation.
Just make skull axe not insta proc upon hit.
Click the spoilers!
Bookmarks