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  Click here to go to the first Dev post in this thread.   Thread: gears are much harder to proc

  1.   Click here to go to the next Dev post in this thread.   #21
    Design Department Cinco's Avatar
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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
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  2.   Click here to go to the next Dev post in this thread.   #22
    Design Department Cinco's Avatar
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    Quote Originally Posted by Encryptions View Post
    Skull axe is so trash these days, even if someone proced it and stacked it I doubt it did anything truly beneficial. 1 second may not sound long to you but in an environment where mobs can 1 shot you in under a second it really does matter. I switch sets prob 10 times in 5-7 seconds depending on the situation.
    Just make skull axe not insta proc upon hit.
    It's not about Skull Axe; that was just the most recent of many issues we have had to deal with over a long period.
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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
    People whos utilizing all of their loadouts and hotbars has been cooking no problem before this update. And no threads in the last 2 years complained about buggy unintended proc overlaps. If its not broken, don't fix it.

    And like someone had said, its a common occurrence that many maps now require needing and swapping between 6-8hotbars in 5-7seconds - because people who actually spend time in certain maps figure out the most efficient way to do it. But now we can't because every time we do, there's a 1s cooldown per switch before we can expect to proc. Again, this compromises the good players who are playing the game in a deeper level.

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    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Cinco View Post
    It's not about Skull Axe; that was just the most recent of many issues we have had to deal with over a long period.
    Really wished you guys never removed proc stacking but instead reworked it to be not broken. Procing dozer axe chasmal vest and dozer aegis doesn't even compare to being as strong as kraken is today. The amount of fun we had back then proc stacking is unbeatable, these days its 1 gear per slot you can proc, 2iq required to kill anything. I haven't even been able to mentally desire the want to run any map in the game because of how boring things are after proc stacking was removed. I couldn't even really enjoy temple anymore, I have the gears for it the skill but I only ran maybe 3 times due to how boring it has become.

    You really had a golden opportunity to make a lot of money and a lot of players happy by making proc stack able gears rare and expensive throughout locks.

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    Quote Originally Posted by Cinco View Post
    It's not about Skull Axe; that was just the most recent of many issues we have had to deal with over a long period.
    yall are trippin w this update revert rn. why make game trashier for us players with useless fake "buggy" update??

    if anything let us players VOTE on this issue set up a poll revert or no.

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    Quote Originally Posted by Cinco View Post
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc".
    As others said, there are maps which require many hotbar swaps in short amount of time. For example, this change hurt rogues survivability, since they don't have an immunity and they need proc fast to not die (and giving them immunity would hurt warriors and sorcerers, cause what would be the point of using these classes if we could just use immortal class with more dmg).

  7.   Click here to go to the next Dev post in this thread.   #27
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    And no threads in the last 2 years complained about buggy unintended proc overlaps.
    Quote Originally Posted by AgentStonoga View Post
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc"..
    Players who find issues related to power and 'exploits' have learned not to post in a public setting because there is a very high risk getting trashed on the forums and harassed in-game.

    We get most of our power-related bug reports privately and through Customer Service.

    Just sayin' - I don't like it, but it's true :-/
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  8.   Click here to go to the next Dev post in this thread.   #28
    Design Department Cinco's Avatar
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    Quote Originally Posted by Encryptions View Post
    You really had a golden opportunity to make a lot of money and a lot of players happy by making proc stack able gears rare and expensive throughout locks.
    Okay! I am convinced. Next Legends game will be all about proc stacking from the get-go :-)
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    Quote Originally Posted by Cinco View Post
    Players who find issues related to power and 'exploits' have learned not to post in a public setting because there is a very high risk getting trashed on the forums and harassed in-game.

    We get most of our power-related bug reports privately and through Customer Service.

    Just sayin' - I don't like it, but it's true :-/
    Those issues would only be possible with the new gears released. So, before you release new stuff, just test it - if it should be procing with the current meta or not. Still, this update fixes nothing, and is a nuisance to everyone. I hope you reconsider this, or find a way to fix whatever problem you're seeing without compromising our freedom of being able to accurately and precisely do things with our hotbars and procs.

    No one can be as swift anymore, we're all downgraded to the level of new player's poor understanding of swapping hotbars and loadouts. Sad.

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    Quote Originally Posted by Cinco View Post
    Okay! I am convinced. Next Legends game will be all about proc stacking from the get-go :-)
    If it worked similar to AL and became true I would play the game a lot more than I do any other game I currently play.

    Sent from my SM-S928U1 using Tapatalk

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    Quote Originally Posted by zynkor View Post
    I think by 'stacking' they meant proc-ing gears from a different hotbar items by mistake when you switch, since actual proc stacking was removed long ago. Example: you use a dmg set and cast a skill that has damage over time effects. Now if you switch to kraken set it will proc even if you don't want that.

    It feels like the delay is 1s which seems reasonable to me, although I only use kraken procs not star beast procs, so I cannot argue about that.
    Going back here, a friend just tried proc-ing and switching star beast and kraken in some hard lb maps. He says that while it still works, it feels a bit hard to come up with an elegant strategy now because there is always a 1s (+1-2s from charging skills/attacks) window in-between, which could be a little annoying at times and cause them to die because of bad timing.

    Perhaps you could try reducing the delay a bit to around 500ms and see how that works?

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    Quote Originally Posted by eze View Post
    yall are trippin w this update revert rn. why make game trashier for us players with useless fake "buggy" update??

    if anything let us players VOTE on this issue set up a poll revert or no.
    A poll for updates is certainly needed i soooo 100% agree with you like why dont they make a poll for the community

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    Quote Originally Posted by Americanarmy View Post
    A poll for updates is certainly needed i soooo 100% agree with you like why dont they make a poll for the community
    because everyone would vote for things that surely cause imbalance

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    Senior Member Ciiepaoa's Avatar
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    In this case add all the loot drop odds in lockeds and maps

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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    there is another bug with glinstone aegis, and more ppl keep in secret @.@ nab


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    Quote Originally Posted by Ilove_Poopoo View Post
    Those issues would only be possible with the new gears released. So, before you release new stuff, just test it - if it should be procing with the current meta or not. Still, this update fixes nothing, and is a nuisance to everyone. I hope you reconsider this, or find a way to fix whatever problem you're seeing without compromising our freedom of being able to accurately and precisely do things with our hotbars and procs.

    No one can be as swift anymore, we're all downgraded to the level of new player's poor understanding of swapping hotbars and loadouts. Sad.
    +1, this is ruining the gameplay for alot of players.

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    Senior Member trueido's Avatar
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    Cinco, easy solution is just hard nerf arcane weapons when they are being used above 5 levels.
    Example: problem with skull axe - if the proc was super weak for level 86, no one would have used it with new stuff.
    Let’s say dozer axe proc is 70% less effective from level 82, it will also make space for upcoming weapon procs at level 86.

    You did this on Ebon aegis, the reflection heavily nerfed at some point, and idk why other weapons do not get the same treatment.
    It will be much easier than adding weird stuff that can mess up the gameplay

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    Crazy how a single unexpected update can ruin the game. Hate it. I get that casual players will barely feel anything, but cooldown after each swap is something terrible in any leaderboard run.
    Not even mentioning hardcore mode, where it’s gonna be dangerous to players with actual end-game gear.

    Even though it “prevents” proc stacking, it does more damage to the quality of any competetive gameplay where proc stacking isn’t even used.

    Just remove this cooldown completely please.
    <Elite Runners>

  21.   This is the last Dev post in this thread.   #39
    Design Department Cinco's Avatar
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    The slot swapping period has been cut to 500 milliseconds with the most recent game update.

    This allows us to maintain the fix for various (unpublished) proc overlaps while significantly reducing the effect of how it feels in combat.


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    So much time having problems with delays or not responding when I'm switching equipment fast because of my unstable connection, now that the delay is standard I didn't even notice it.

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