Whoever made the scaling of version 311791 is ridiculous. Consider the difficulty relative to wave 15, we're dealing with encounters with 552% health at wave 50, and 6325% damage and health at wave 100. This becomes impossible to counter too fast.
You intended to cap players below wave 60 by looking at how far-fetched the exponential growth percentage is, and that's just counterintuitive in an infinite wave map. Like... let us at least encounter more than just 60 waves.
Likewise, I'm suggesting 10% linear damage and 0.5% health exponential growth - this serves just the right amount of scaling, it doesn't drastically become impossible like what version 311791 did, nor is it too easy where we can do endless waves prior to version 311726.
This way we can still sustain the map for casual farming, and at the same time be challenging eventually for lb goers.
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