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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Guild Rankings III

  1. #21
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    If you could create a misc system that works an make crafting a main mechanic for consumables like elix and so on needed for endgame performance in the game. guilds could become private markets where people can set missions for guild members that they will pay like mini quests for rewards.
    (Like in anime)

    It could help the guild masters and officiers to entertain the guild members and create some endgame content for the players.

    Because dudes LOOTBOXES are not content it’s a MMORPG hack n slash not a gambling game. (Or may I be wrong)


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    Quote Originally Posted by papas View Post
    Any lb that has pvp as a factor in any way, can be exploited. I don't really understand your idea 100% about how guild master can select the oposite team? Ppl can change ign so u can't know who is who I guess.

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    I didn't say guildmaster selects opposite team. I said the guild master preselects his teammates...

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  4. #23
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    Quote Originally Posted by Candylicks View Post
    The current algorithm encourages people to join these Walmart guilds (massive but no quality). They spam camps to recruit and the guild chat is just merch spam. There is one Walmart guild with some known scammers as officers. But people continue to J because it is Walmart after all.

    This needs to be changed. I love this quality over quantity ideas in this thread.

    Whatever you can do to encourage smaller (25-50 players MAX) guilds to form would be so great for our community.

    Give us some guild tasks. It would bring our community together!


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    Ahahaha best description I ever read, definitely need to downsize the ap count criteria to something like 100-200 most active ig? I'm sure sts can see this better as they see the activity.
    But I think no need to limit guild sizes if some want to have 1k alts in guild let them enjoy that.


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    Maybe add a system where a certain number of guild members will be randomly picked by the RnG system to do a certain task/quest that they'll do for a week or month which will affect the total guild points/rankings based on their actions to the quests that they've done. (For example 100 members are randomly picked by the RnG system and they are tasked to do a guild quest which will be seen on guild task board; kill a certain amount of this and that etc etc)

    I think this will add some competition to the guild rankings. Also I think, a guild badge for top 10 guilds will be an ok thing to add in game too.

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    Quote Originally Posted by nathan2693 View Post
    Maybe add a system where a certain number of guild members will be randomly picked by the RnG system to do a certain task/quest that they'll do for a week or month which will affect the total guild points/rankings based on their actions to the quests that they've done. (For example 100 members are randomly picked by the RnG system and they are tasked to do a guild quest which will be seen on guild task board; kill a certain amount of this and that etc etc)

    I think this will add some competition to the guild rankings. Also I think, a guild badge for top 10 guilds will be an ok thing to add in game too.
    the guild point ranking tallying will be like:

    total achievement points of the 100 members selected by RnG system + the points that they made from clearing a certain task/quest for a week/weeks or a month

    a special boss that can be found somewhere in arlor should be made too for guild task purpose. it should drop a loot too but it should only drop once so that it wont be exploited by many by helping a guild member on killing it

    A guild badge should be rewarded for top 10 guilds as well i think for the hard work and effort that they poured on those guild quest

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    Quote Originally Posted by nathan2693 View Post
    the guild point ranking tallying will be like:

    total achievement points of the 100 members selected by RnG system + the points that they made from clearing a certain task/quest for a week/weeks or a month


    a special boss that can be found somewhere in arlor should be made too for guild task purpose. it should drop a loot too but it should only drop once so that it wont be exploited by many by helping a guild member on killing it

    A guild badge should be rewarded for top 10 guilds as well i think for the hard work and effort that they poured on those guild quest
    and for the special.boss loot (through guild quest), only members that are picked by RnG system can loot it. it should only drop once (either gold or a bound vanity) so that you guys wont run out of things too add on the boss loot quickly and have more time to brainstorm on what bound vanities should be added to this boss in the future.

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    Guild ranking should be based off of members' perfomance in game PvE and PvP wise.


    PvE:
    Adding a Raid system for guilds would be easy to monitor, (Deal the highest dmg possible to a boss in a specific span of time) all the damage dealt by members to this boss will count towards the final amount and to make things more balanced instead of spamming damage the deaths from members will count towards the total point sum as diminishing returns.


    This should show how good a guild can perform PvE wise.


    Of course rewards would come along this raid system.

    Ill leave a link from a previous suggestion in case it makes the cut now. Given how "bad" players would simply be kicked out of the guild i only see it as a win-win situation

    https://www.spacetimestudios.com/sho...82-Guild-Raids

    PvP:
    As for the PvP aspect the most imparcial thing i can think of is having a PvP tournament monitored by sts themselves altough i already see this not being a possibility due to lack of time/personal/etc.
    To kind of restrict the amount of guilds to monitor, each guild willing to participate would have to pay a gold fee (helping with inflation a bit as well)
    As for rewards i guess a vanity for the participants would be fitting.


    Same as guild ranking measuring, player deaths would count as diminishing returns.


    Others:

    Activity log is the only thing that sounds logic to me for keeping as a measuring, level, aps, kdr dont pose an important factor since many players enjoy more twinking than endgame, aps have their own lb where everyone can throw in gold to be a part of and kdr is easily messed up by anyone willing to dummy farm

    To ease up on point count towards Guild ranking having the points update every 3-4 weeks should be enough. (Raid live for 1 week, PvP Tournament 1-2weeks to distribute marches).


    Rewards:

    Title Colored (color chosen by GM), Seasonal Badge with the Guild's initials (Deviant Misfits=DM)

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    Lol walmart guilds with no quality, hilarious. The top 500 of Bellum are Higher in aps (achievements in-game for those unaware) than any other guild. Period. Its not Walmart, or wait, maybe it is. Cuz we have, everything available.
    We have reasonable reqs, and help newer players and seasonals as well as everything else. Its why half of u plop a seasonal in Bellum or have an alt here to trade, or run events here when you need pts, because your 15-20 online cant compete with our 100+. You want to build a small count guild with your buds you do you. Nobody stopping you. But just like you prefer a small guild, we prefer a big active one where there are always opportunities. We should be discounted for our numbers? The last discussion on this went over all this already, we are beating a horse that is already across the finish line. And every guild has had over a year to adapt. As did Bellum. We didnt show up #1, we worked to get there. As did the other guilds over 500+ on lb in their ranks. You dont want that, your choice. You know how and choose not to. And try to bend the system by complaining to conform to what suits you personally. Lastly, almost every reply I see on here, has an alt in Bellum. Bet ya shop at walmart while you complain about it dont ya.
    Last edited by Fkned; 05-04-2024 at 04:22 PM.

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    Quote Originally Posted by Candylicks View Post
    The current algorithm encourages people to join these Walmart guilds (massive but no quality). They spam camps to recruit and the guild chat is just merch spam. There is one Walmart guild with some known scammers as officers. But people continue to J because it is Walmart after all.

    This needs to be changed. I love this quality over quantity ideas in this thread.

    Whatever you can do to encourage smaller (25-50 players MAX) guilds to form would be so great for our community.

    Give us some guild tasks. It would bring our community together!


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    These guilds would be dead in a week. Nobody to answer questions nobody to help nobody to run pts with. It takes a fair size guild to be an active one dont you guys see that? Dead gc, unanswered questions, people being treated like nabs because they dont know something.. that will kill this game for new players so fast. People come to the bigger guilds because they are ACTIVE. Even a top five guild had like 15 players online. Yet they are top five. Nothing stopping y'all but air and opportunity if lb is a big deal for you
    Last edited by Fkned; 05-04-2024 at 04:19 PM.

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    As for rewards to top tier guilds, change color of <guildname> to reflect top 5 top 10 and top 25 guild?.
    Black top 5, gold top 10. Silver top 25

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    Quote Originally Posted by asommers View Post
    This is a continuation of the previous discussion on Guild Rankings (link).

    The new rankings algorithm has been in effect for a while now, but I think we can get a bit more competitiveness from guilds if use the existing algorithm but we limited the guild rankings to seasonal characters only. The way things currently work, once character has achieved a high-enough contribution, the only thing they need to do to maintain guild rank is log in. Thoughts?

    Additionally, what rewards, if any, would you like to see for top guilds?

    Thanks in advance for your constructive feedback.

    -ALS
    The issue with this I see is. Your just encouraging hax. One of the reasons it works as it does is because it's too much work to rig rn at 500 players, for lb to be manipulated. Shrink it to a task, like making a seasonal, and viola, its twink heaven to 25k and start another. The current structure doesnt allow it to be rigged due to size.
    Last edited by Fkned; 05-04-2024 at 04:18 PM.

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    Multiple guild LB systems, would solve all issues.
    PvE LB (Raid system)
    PvP LB (Guild PvP Ranked)
    APS LB ( Top X- Amount)
    Many other categories imo
    Lowering amount counted only helps the og players with 70k APS. Seasonals would take away from mains and everyone scamming Walmart for APS.
    Sincerely Walmart Officer 😀

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    Quote Originally Posted by Mr.Loucks View Post
    Multiple guild LB systems, would solve all issues.
    PvE LB (Raid system)
    PvP LB (Guild PvP Ranked)
    APS LB ( Top X- Amount)
    Many other categories imo
    Lowering amount counted only helps the og players with 70k APS. Seasonals would take away from mains and everyone scamming Walmart for APS.
    Sincerely Walmart Officer
    It would be ideal for those lb to come back (pve/pvp) but as history has proven it, they can be easily exploited. That's the reason they got removed.

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    I honestly think that the guild lb ranking system needs a rework. Instead of adding all the aps, make an average of all players' aps. The way the old guild lb system used to function, was better than it is now. I'm not suggesting to bring all those categories back, bcs some of them were irrelevant, but still... quality over quantity ifykyk

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    Quote Originally Posted by scoburus View Post
    I honestly think that the guild lb ranking system needs a rework. Instead of adding all the aps, make an average of all players' aps. The way the old guild lb system used to function, was better than it is now. I'm not suggesting to bring all those categories back, bcs some of them were irrelevant, but still... quality over quantity ifykyk
    This has been suggested in the past and through debating proved to not be working ideally. Imagine a guild with 10-15 ppl from current lb. That guild would get a place among top 3 always if not rank1. For example High society at 43rank on current lb would get 43k aps average which is better than Bellum who has a 40k average.
    I agree that the old system was much better, but sinse one or two guilds who desided to exploit it after all those years, was enough to make sts change it.

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    How about the mean/average APs of the 200 most active players of that week?

    That way you'd account for both quantity and quality

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    Quote Originally Posted by Neutrone View Post
    How about the mean/average APs of the 200 most active players of that week?

    That way you'd account for both quantity and quality
    And what abt for guilds that dont have 200active members? Average aps would work great but for guilds with the same number of active members so its not possible to be implemented for all top50 guilds.

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    Quote Originally Posted by papas View Post
    And what abt for guilds that dont have 200active members? Average aps would work great but for guilds with the same number of active members so its not possible to be implemented for all top50 guilds.

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    The average APs of 200 active players is quite charitable given the numbers some guilds have. Lowest they could do could be 100 active members.

    My personal opinion, but if a guild can't get at least 50 different people online in a week then they shouldn't be in this conversation. It shouldn't be quantity>quality or quality>quantity it should be a combination of both. And this solves that.

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    Quote Originally Posted by Neutrone View Post
    The average APs of 200 active players is quite charitable given the numbers some guilds have. Lowest they could do could be 100 active members.

    My personal opinion, but if a guild can't get at least 50 different people online in a week then they shouldn't be in this conversation. It shouldn't be quantity&gt;quality or quality&gt;quantity it should be a combination of both. And this solves that.
    What you suggesting is a diferent kind of leaderboard then. It cannot be applied on current one.

    And whats this quality over quantity trend i see lately? I personal been on top overall for years ,except couple seasons, but why you think that someone with maxed aps means he is better than other players? There are ppl that never have been on aps lb but they can be top on event lb, pvp lb or just they helpfull ppl that joins every pt their friends/mates need help with.
    Wouldnt you prefer ur guild is full with those ppl rather than bots done w all 1k aps?
    Ofc every opinion is respected.
    But for me, guild lb doesnt mean anything.Ppl make the guild better or worse not the aps of members.
    I share the same opinion even before our guild was rank 1 for more than a year and with recruiting closed.

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    Last edited by papas; 06-07-2024 at 02:19 AM.

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    Quote Originally Posted by papas View Post
    What you suggesting is a diferent kind of leaderboard then.
    Correct, just something I was throwing out there.

    Quote Originally Posted by papas View Post
    And whats this quality over quantity trend i see lately? I personal been on top overall for years ,except couple seasons, but why you think that someone with maxed aps means he is better than other players?
    But I said none of this.... if you reread my post I say that guilds that deserve to be in this conversation regarding ranks are those that are very active.. I even say it shouldn't be about quantity>quality or quality>quantity but a combination of both.

    You can't quantify someones character as a good guild member. But you can quantify APs and Activity hence why these are part of this conversation.

    Like I get what you're saying and actually agree with some your sentiments, but lets not strawman what I said.

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