Results 1 to 3 of 3

  Click here to go to the first Dev post in this thread.   Thread: New Feature - Aps Overhaul

  1. #1
    Junior Member MarianaFox's Avatar
    Join Date
    Apr 2024
    Location
    💖
    Posts
    39
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    59
    Thanked in
    54 Posts

    Lightbulb New Feature - Aps Overhaul

    Hi i will suggest you with a new feature for the Aps Reworking Overhaul

    By now the aps can be earned by completing achievements, killing monsters, bosses, gathering certain gold etc, earning enough aps grant to us unique titles, badges and other things, i think it's time for the aps system to have unique rewards as well as buffs.

    The aps bar will be implemented into ap system and will have thresholds that will grant each character unique rewards as well buffs (see below):

    5000 ap reached - grants a special (not designed yet) vanity weapon (bound) of the current class
    10000 ap reached - grants a special (not designed yet) vanity armour (bound) of the current class
    15000 ap reached - grants a special wisp (not designed yet, bound) of the current class
    20000 ap reached - grants a special aura same as above in conditions
    25000 ap reached - grants a special halo same as above in conditions
    30000 ap reached - 10% permanent luck (cumulative)
    35000 ap reached - 10% permanent gold loot (stacking)
    40000 ap reached - a special ap title (bound)
    45000 ap reached - 10% haste & 5% more health and mana (only working in pve)
    50000 ap reached - 10% movement speed (stacking)
    55000 ap reached - 5% armour (stacking) & 5% damage (stacking) (pvp not affected by damage amplifier)
    60000 ap reached - a special ap badge (bound)
    65000 ap reached - 10% focused loot & 10% elite & boss damage
    70000 ap reached - buffs (only buffs) from ap bar rewards are now doubled
    75000 ap reached - a special pet (bound)
    And so on...

    Hardcore characters are very unique individuals so their buffs from ap system are doubled from beginning that means when they reach the 70000 threshold their buffs are quadruple (5%->20% and 10%->40%)

    By now guild leaders are might exploiting the ap system by adding people with many aps and manipulating their ranking system by adding more people in their guilds only for that via bribery or gifting rewards, it could be better if guild ranking was unaffected by aps system and the guild ranking were be done weekly/monthly through official guilds arena taking part (using arena tokens for the entry) by the same number of players from each guild, applicable from guild events.
    Last edited by MarianaFox; 05-10-2024 at 01:21 PM.
    🩷 Marianafox 🩷

  2. The Following User Says Thank You to MarianaFox For This Useful Post:


  3.   This is the last Dev post in this thread.   #2

  4. #3
    Junior Member
    Join Date
    Oct 2023
    Posts
    27
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Any threads that arent closed??? for more ideas

Similar Threads

  1. Swamp challenge overhaul.
    By grzena1982 in forum AL General Discussion
    Replies: 4
    Last Post: 01-21-2019, 02:31 AM
  2. AL needs a skill/class overhaul
    By Lastmind in forum AL Suggestions
    Replies: 7
    Last Post: 09-29-2015, 01:16 PM
  3. Overhaul
    By bmc85uk in forum PL Suggestions and Feedback
    Replies: 20
    Last Post: 04-08-2011, 12:27 AM
  4. Suggestion: TARGETING OVERHAUL!
    By DontNerfMeBro in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 02-09-2011, 02:18 AM
  5. Quest Overhaul
    By Gavry in forum PL Suggestions and Feedback
    Replies: 4
    Last Post: 12-01-2010, 12:02 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •