Hi i will suggest you with a new jewels and also elixirs
As far we have already the known jewels and elixirs that grants armor, damage, increasing different stats like dexterity, strength and intelligence etc.
They also have their appropriate elixirs to drop and looted by monsters, diamond elixir, finesse elixir and others.
Might as well be stacking and cumulative.
What we really need if we don't want to focus on these stats are some other more beneficial jewels and elixirs i write bellow:
Leprechaun jewel elixir - make monsters drop leprechaun jewels
Leprechaun jewels:
Cracked leprechaun jewel - 1% luck (stacking and cumulative)
Damaged leprechaun jewel - 2% luck
Weak leprechaun jewel - 3% luck
And continue ...
Gold jewel elixir - make monsters drop golden jewels
Golden jewels:
Cracked golden jewel - 1% gold loot (stacking)
Damaged golden jewel - 2% gold loot
Weak golden jewel - 3% gold loot
And continue ...
Zephyr jewel elixir - make monsters drop zephyr jewels
Zephyr jewels:
Cracked zephyr jewel - 1% movement speed (stacking)
Damaged zephyr jewel - 2% movement speed
Weak zephyr jewel - 3% movement speed
Emerald jewel elixir - make monsters drop emerald jewels
Emerald jewels will give cumulative dodge and stats like above mentioned
Sapphire jewel elixir - make monsters drop sapphire jewels
Sapphire jewels will give attack speed allowing us to use faster clicks in basic attacks faster
Amethyst jewel elixir - monsters drop their appropriate jewels (amethyst)
Amethyst jewels will give faster recharge rate of charging attacks reducing the charged cool down of charging button
Ruby jewel elixir - monsters drop ruby jewels
Ruby jewels will give armor penetration - reducing the armour stats of monsters and bosses
And some others jewels that will give us stats like focused loot, xp, haste and others, i think that way will be better and more focused the system giving every player a unique build and exotic possibilities, some other awakening abilities might need rebalance if this implemented in the game.
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