If they cost over 20m each, are not removable, and have a 1% chance for a special effect atleast change the percent from 1 to 20-30%. 1% takes over 30 tries usually on average, no one trying to spend 600m+ on a jewel that gives slight better stats.
If they cost over 20m each, are not removable, and have a 1% chance for a special effect atleast change the percent from 1 to 20-30%. 1% takes over 30 tries usually on average, no one trying to spend 600m+ on a jewel that gives slight better stats.
Click the spoilers!
We don't set the gold price for these, other players do.
-ALS
We'll keep this in mind for future jewels, but I can't justify changing it after players have acquired them. You said it yourself, if you don't want the jewel or don't see it's value, don't buy it. Based on demand, the gold price will either rise or fall.
-ALS
I’m +1 on this
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