The pull radius isn't the problem, it's fun to use in both PvP and pve. The issue is the absurd DMG the sword can output in PvP, as well as the reflect DMG. As a warr, getting the highest amount of kills in tdm and ctf simply by using a reflect shield and watching people die as they attack me isn't fun for anyone, and has caused a large amount of dps players to quit PvP. I also agree chain needs a slight nerf in PvP, as any 1v1 situation no other class has a chance of beating a warrior.