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  Click here to go to the first Dev post in this thread.   Thread: New Feature - True Enchant

  1. #1
    Junior Member MarianaFox's Avatar
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    Lightbulb New Feature - True Enchant

    Hi i will suggest you with a new feature the true enchantment

    Just like the awakenings this ability will be the same option like them but instead will be a very powerful version of them because it will be simply only one per item, the awakening will change name from enchantments -> awakening abilities and the option will implemented inside the window of our items as enchantment.
    There will be an extra symbol in our top left corner of our items and show us that's enchanted.
    Enchantment will be happening only with enchantment gems.

    Name:  Polish_20240514_031631949.png
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    The abilities from enchantments should be powerful version of awakenings simply because they're will be only one active enchantment each time.
    Enchantment gems could be brought with platinum and with gold during event.

    Enchantment abilities should be like the following and only available on each and certain items:

    Weapon:
    10% luck (every luck should be cumulative)
    20% luck
    100% luck (during appropriate event)
    150% gold loot
    200% gold loot
    250% gold loot (during appropriate event)
    25% lethality (during appropriate event)
    5% leech (during appropriate event)
    10% armour penetration (during appropriate event)

    Ring:
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    25% haste (during appropriate event)
    20m pickup radius

    Amulet:
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    15% haste

    Artifact:
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    50% ignore mana costs
    Extra reroll from luck (independent of luck, during appropriate event)
    Faster charging attack (during appropriate event)
    Double gold loot drops from bosses or chests (during appropriate event)

    Helmet:
    Elixirs last 10% more time (during appropriate event)
    Rare items appear more often (examples script of banished recipe, rahab recipe)(during appropriate event)
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    25% ignore mana costs

    Armor
    10% hp
    10% mana
    75% gold loot
    100% gold loot
    10% luck
    20% luck
    25% armor (during appropriate event)

    Belt:
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    25% movement speed (stacking, during appropriate event)
    10% chance to survive a fatal hit (during appropriate event)

    Bracelet:
    10% luck
    20% luck
    75% gold loot
    100% gold loot
    10% dex
    10% int
    10% str
    25% dex (during appropriate event)
    25% int (during appropriate event)
    25% str (during appropriate event)

    Remember we can only have one enchantment on each item and certain (unique as well) abilities should be available on certain event.
    The abilities are examples and can be modified by devs
    There is an example modified image I've made so how enchantments should work and where will be visible on details and a symbol on each item.
    Last edited by MarianaFox; 05-14-2024 at 12:01 AM.
    🩷 Marianafox 🩷

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    Default

    -1 i don think this is necessary, gears are too power now, no need to make it even more powerful

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  5. #3
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    Default

    -1 just noooo

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  7. #4
    Banned Stephencobear's Avatar
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    Default

    this basically already exists & is called the awakening event

    -1
    the game doesn’t need more stat buffs

  8. #5
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    Default

    -1. In fact, unnecessary in the current game scenario.

  9.   This is the last Dev post in this thread.   #6
    CTO asommers's Avatar
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    Default

    Sorry, no plans to do this.

    -ALS

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    -1 awakening are too strong so no need another thing abt that

  11. #8
    Luminary Poster Encryptions's Avatar
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    Default

    No.. Just no..

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