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    Design Department Cinco's Avatar
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    Quote Originally Posted by Vikusato View Post
    So....of rusk bow is performing 7.5% better than other weapons why the buff?
    Because so many players have responded indicating that they feel the bow is underpowered.

    And indeed, even though it performs better in internal testing the actual in-game performance of the bow feels a bit weak compared to the others.

    It's generally fine so it doesn't need a huge buff; just a small one.

    I'm quite sure that once the buff is public players will still want more. You only need to read a few forum threads to know that, for various Legends, even the most OP gears "need buff." :-)
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    Senior Member trueido's Avatar
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    Quote Originally Posted by Cinco View Post
    Because so many players have responded indicating that they feel the bow is underpowered.

    And indeed, even though it performs better in internal testing the actual in-game performance of the bow feels a bit weak compared to the others.

    It's generally fine so it doesn't need a huge buff; just a small one.

    I'm quite sure that once the buff is public players will still want more. You only need to read a few forum threads to know that, for various Legends, even the most OP gears "need buff." :-)
    the only reason the bow feel so weak is because its slow fire rate
    Maby it does a little bit more damage than the other rusk weapons but however I see a mage with 40-60% haste procs literally "Machine Gun" mobs

    By the time I make 2 attacks he make 7 attacks

    so if I kill x6 mobs (3 + 3) he is able to kill 21 mobs (3 + 3+ 3 +3 +3 + 3 +3)

    That's literally the only reason.

    @Cinco If I were you and bows wouldn't work with haste I would have probably just make the same thing you guys did with Marianos, which is buffing the CHARGE TIME

    Bow and Gun can have differences, if bow cant be used like a spam "Mini Gun" weapon, then just make the charged attacks be faster

    but that's just my opinion

  3.   Click here to go to the next Dev post in this thread.   #3
    Design Department Cinco's Avatar
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    Quote Originally Posted by trueido View Post
    the only reason the bow feel so weak is because its slow fire rate
    I know.

    Haste and bows is still being addressed and won't be ready for public consumption for a while.

    In the meantime you get a buff. It is far from a perfect solution - but it's better than doing nothing imo.
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    Senior Member trueido's Avatar
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    Quote Originally Posted by Cinco View Post
    I know.

    Haste and bows is still being addressed and won't be ready for public consumption for a while.

    In the meantime you get a buff. It is far from a perfect solution - but it's better than doing nothing imo.
    How about just faster charge attacks?

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    Quote Originally Posted by trueido View Post
    How about just faster charge attacks?
    First thing I tried - and that breaks a bunch of other stuff. So it's not as simple as that, I'm sorry to say. Would've loved to just speed up those charge attacks :-)
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    Quote Originally Posted by Cinco View Post
    First thing I tried - and that breaks a bunch of other stuff. So it's not as simple as that, I'm sorry to say. Would've loved to just speed up those charge attacks :-)
    Oh well I see..

    But thank you for looking into it Cinco, appreciated the listening to the community ^^

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    Quote Originally Posted by trueido View Post
    Oh well I see..

    But thank you for looking into it Cinco, appreciated the listening to the community ^^
    Appreciate it.

    To set expectations (this is very hard to do on the forums where every announcement is seen as the ultimate extreme variant of whatever we're talking about)... the changes to the Rusk Dynamo bow are good but are not going to solve the issue with how much haste can affect things by contrast.

    The team continues to look into the haste / projectile issues. If the changes are too invasive we may need to bite the bullet and start building new animation suites with different timings based on the cumulative effect of other Class' access to haste buffs so that the bow weapon is not forever left in the past. All avenues are long and fraught with the possibility of introducing greater instability.
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    Quote Originally Posted by Cinco View Post
    Because so many players have responded indicating that they feel the bow is underpowered.

    And indeed, even though it performs better in internal testing the actual in-game performance of the bow feels a bit weak compared to the others.

    It's generally fine so it doesn't need a huge buff; just a small one.

    I'm quite sure that once the buff is public players will still want more. You only need to read a few forum threads to know that, for various Legends, even the most OP gears "need buff." :-)
    Yes it does seem reasonable for the buff on bow considering. Haste doesn't seem to effect the projectile speed for it. What about rusk sword any plans to change the reflection proc? Currently rusk sword is underperforming sow chainsword a 2mill weapon on hedo. I don't think it's reasonable tbh. I would not be complaining about rusk sword if there was a map where I could actually use it to farm consistently like hedo so I guess my point is valid

  13.   Click here to go to the next Dev post in this thread.   #9
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    Quote Originally Posted by Vikusato View Post
    Yes it does seem reasonable for the buff on bow considering. Haste doesn't seem to effect the projectile speed for it. What about rusk sword any plans to change the reflection proc? Currently rusk sword is underperforming sow chainsword a 2mill weapon on hedo. I don't think it's reasonable tbh. I would not be complaining about rusk sword if there was a map where I could actually use it to farm consistently like hedo so I guess my point is valid
    The reflection gameplay is clearly stated in the weapon details.

    Obviously this is for situations where slapping back a thousand percent of incoming damage is useful. If you are in a situation where that's not going to help, you will do much better with a different weapon that supports a different style of gameplay more appropriate to that scenario.

    It is totally reasonable for this weapon to play differently than other weapons of its type and other weapons in the suite.
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