Poachers. By definition, one who trespasses or steals. Usually used for environmental issues or as corporate jargon when headhunters steal prized employees. I use it here to define players who come into a dungeon with only the Boss remaining, stand in the corner of the room taking no action to assist, and get rewarded with a Legendary (Pink).
After spending (X) time, (X) potions, and/or (X) Plat, with friends to achieve the goal at hand, this is arbitrarily unacceptable. It undercuts the legitimate party's hard work.
Ask yourself: why should that "walk-on" player earn that Glyph armor/weapon that you've been farming extensively for?
Most, if not all of you, who care to read this thread will say, "Tough luck." or "Deal with it." Maybe even some veiled unpleasantries. Just stop for a moment and think of the ramifications. That "walk-on" gets the prize without sacrifice. You've lost time. You've lost that weapon/armor piece you've wanted. You've lost income if you're a seller of Legendary items. (I've seen posts of players selling these items for millions). He/she gets the money. He/she gets the prize to give to a lower level player/friend. He/she gives it to another of their characters registered on another device. Shouldn't a system be put into place to thwart the poachers? This is a "gray zone" issue of cheating, which is against the TOS.
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