This post is a follow-up to my previous rule of thumb post...
Rule of Thumb: Comparing Legends to Trash
As a recap, the game scales armor based on rarity. A rare green piece of armor only gives 80% of the armor of an equally leveled pink legendary piece of armor.
Code:
Legendary 100%
Epic 90%
Rare 80%
Uncommon 70%
Common 60%
Trash 50%
Using this data and the data from my item compendium, I was able to look at how much armor you would have at a given level.
NOTE: This does not include shields or implants. This also DOES include helms and back armor.
RULE OF THUMB
If everyone wore Legendary items...
* Commandos get 100 armor points every 5 levels.
* Engineers get 75 armor points every 5 levels.
* Operatives get 60 armor points every 5 levels.
If everyone wore Epic items...
* Commandos get 90 armor points every 5 levels.
* Engineers get 67.5 armor points every 5 levels.
* Operatives get 55 armor points every 5 levels.
If everyone wore Rare items...
* Commandos get 80 armor points every 5 levels.
* Engineers get 60 armor points every 5 levels.
* Operatives get 47.5 armor points every 5 levels.
If everyone wore Uncommon items...
* Commandos get 70 armor points every 5 levels.
* Engineers get 52.5 armor points every 5 levels.
* Operatives get 42 armor points every 5 levels.
ANALYSIS
How is this useful? One use is that it can be used to gauge how effective a skill is with respect to normal armor growth.
Commandos using a maxed out Increase Mass skill get +300 armor. This means that it puts their armor up 15 legendary levels, ~17 epic levels, and ~19 rare levels.
Engineers using Protection boost the armor value of the group by 60, which ranges from ~8 levels for an Operative in Uncommon gear to 4 levels for a Commando in Legendary gear.
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