Quote Originally Posted by JaytB View Post
It's probably like in PL. Dodge roll comes before hit roll. Or in other words, each enemy has a chance to dodge your attacks, independent of your hit%
Thanx, this helped to understand, though still has little sense for me.. If i'm a sharpshooter - im the sharpshooter or else hit% doesn't mean anything..

I suggest for Devs to reverse the algorythm - first my hit% counts and if it's 105% (i can achieve this with implant) then NOBODY can dodge... At least they shouldn't be able to dodge my gunshots..