If you see the big picture of SL, you'd see that it makes perfect sense.
The game is very linear, stat wise. They have linear equations that define how much armor a suit of armor gives for a given level. They know how much damage a class can do at a given level. They reduced the opportunity for class hybridization by limiting choices and de-emphasizing the effect of stats; all characters are cookie-cutters. The devs probably have a spreadsheet somewhere where they plot all this. The end result is that you have a game that is very balanced.
Contrast this to other games. In other games, everyone complains that Class A sucks and Class B is waaaay overpowered.
To the people dissatisfied with the bonuses that your SL gear bestows, let me ask you this...
Is your group struggling to kill trash mobs?
Does your class suck?
Do you need more stats to survive, or are you just asking so that you can kill things faster?
No... Where the true dissatisfaction lies is that you pay X and get Y, but you don't think that Y is worth the cost. To this, I ask:
What else are you going to spend your credits on?
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