Made some corrections
"Dex adds the most skill damage. Dex is number two"
Made some corrections
"Dex adds the most skill damage. Dex is number two"
I know I haven't had time to work on this guide; I will be working on it soon and I plan to keep it update with the level cap increase.
I liked the guide a lot!!
Just do me a favor and add to pallies. Str/int is not the only combo Pallies w a 200/1 ratio!? Whoa! We sacrifice ourself for the good od the group, a good pally aways stays in front heals others, and is always looking at his teamates life bar or a quick timed rev.
Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.
Revelation
This is the best post i have read on stat mechanics. To a resonably new player like me just hitting level 50 on first toon this is golden. Thanks
This guide needs to be updated to the new level cap ... I'll do it when I have the time to spare.
Whoa. Astounded at the amount of work put into this. Best guide I've seen in a long time. Amazing job!
A few minor updates here and there. I will probably make a more comprehensive update on the weekend. I should not have left this guide for 4 months untouched.
Last edited by WhoIsThis; 10-27-2011 at 11:54 PM.
10/30; updated the sections 1 by 1 for the working with; will need a more comprehensive write up at a later date. Currently looking for an editor.
another great guide fantasic work!
very good guide! GJ!
Daantjeh LVL 71 Bird | MageProdigy LVL 66 Mage | Prototypee LVL 65 Bear | Weapon Proc+Skill Combo's Guide | Guide When to use which emote! | All in one Guide for the Best PvE Ratio (Archer) |
Just coming back to PL after not having anything to play it on. Great guide I learned a lot and look forward to implementing these tactics in game.
A great guide which should really be a sticky for easy access to all!
One thought for your Mage/Enchantress section is the great advice from your Thoughts and Obserations About Level Cap guide in reards to Nuri's which was "I never thought I would say this, but if you are a mage on an elixir, and there is a dead person far away from your group, don't bother going back and reviving. It is costing you real money. Most likely the player will just leave. Hopefully they have learned their lesson. Do not be too concerned on about the loss in firepower. Compared to an elixir user, the loss of 1 player is relatively insignificant. This will open up a slot for a new player, although seldom do new players come and reach the boss in time. Furthermore, it isn't just money that is at stake. If you are the only person or there are only 1-2 out of 5 people with an elixir, the simple act of turning back will expose your entire group to aggro, likely causing more deaths for your teammates that did do the right thing and follow you."
I believe this holds true not only for Nuri's but the upcoming Mt Fang and probably the releases beyond that. In addition, I'd argue that this doesn't only apply to Mages on elixir but to non-elixired Mages as well as more likely than not the non-elixired Mage will encounter a mob when they attempt to revive which more than likely will end up with 2 players doing the "Walk of Shame".
The point to drive home in all 3 class sections and probably the opening section as well is "don't wander off, there is little room for error"!
There will probably be less and less room for error as time goes on.
I'm considering the possibility of updating this to current era content, depending on the demand for it.
Edit:
1 star ... perhaps not. I suppose that the era of lengthy technical guides may be over and that demand for this type of thing has fallen precipitously.
Last edited by WhoIsThis; 07-05-2012 at 11:15 PM.
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