Very much promoting solo play, but equally ruining team play for leveling IMO.

I can see it now, when a new campaign is released, people rushing to elite level will bypass the new campaign entirely until they hit elite cap on way lower levels and start farming once they hit cap/elite cap. The new level scaling system doesn't help either. Everything points towards not using the latest campaign, ease in kills in lower campaign, speed, density of mobs, number of mobs per map, and the loot. If you want end game pinks, you'll need to be (hypothetically speaking) 65/66 anyway, so might as well get there with ease first.

Since I don't see full guild groups of 60+ doing runs in Balefort Castle (more than, maybe two players over 60 doesnt really help with speed anymore), how about increase the XP bonus on full groups in the latest campaign?