Issues:
Engineers are able to kill/damage allies. I think its pain explosion, but not sure.
Engineer Empathy only seems to heal one in three ticks.
Engineer Pain stun lasts 1 second.
Engineer Mesmerize lasts 1 second.
Players able to attack around corners/through pillars.
Transference does not appear to heal me or allies when dropped on 2 close stacked enemies.
Enemy players able to do damage while pain stunned and mesmerized.
Above happens with other classes stun/knockdown skills as well.
**Above happened in a controlled environment.
**1v1 and 2v2 with friends seeing how skills apply.
Suggestions:
A "is everyone ready" when they join button. Game starts when all are available.
Damage is disabled if a player drops making sides uneven.
When you die and respawn, a 5 second invuldnerability.
Being able to see enemy health. The red bar above NPC heads in dungeons would work well.
Being able to see enemy names to know who you are fighting and also a quick glance of team size.
Respawn node you spawn at is always one closest to remaining team mates.
A defense buff powerup and damage powerup that spawn in random locations on the map at random times. M M M M MONSTER KILL!
Respawn nodes, if stood on while alive, increases health and mana regen while in range.
Barricades like in shipyard that offer dodge bonuses while in range.
Engineers need a direct heal/instant cast like enchantress! hah!
With pvp here, it would be nice to have a dual spec you can switch seamlessly betweeen.
With pvp here, I think having dodge heavy plat gear in future expansions is a bit much now. Didn't matter before pvp existed. Matters now.
Please post yalls thoughts/concerns if I missed one.
Thanks for any responses!
Woof...
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