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    Quote Originally Posted by Kalielle View Post
    I understand the thinking behind the system now - charge hardcore farmers while allowing everyone to casually enjoy the content. It makes sense in theory, but I think the issue is that it leaves no way for players who are not rich in real life to become rich and powerful in game, which is what many play an MMO for. The assumption is that low-spending players will be happy to just have some fun and get a few neat items for themselves. This leaves out those who can't spend a lot but are hardcore players and want to feel successful in game.

    I'm hoping that PL can find another solution to make both classes of players feel satisfied. For example if the inflation in PL was fixed, then maybe the gold-buying options would become more attractive to platinum users. Then the free users could feel good about themselves farming items to sell to plat buyers. The plat buyers would still have an advantage but it wouldn't be as visible, or as exclusive.

    Or maybe sellable plat items and elixirs could be introduced. I know the idea was rejected in the past, but I wonder if it would really be such a bad thing. Even WoW now introduced a pet that people can buy for $10 and resell to other players for gold. If players had another way to get items other than plat, then maybe there wouldn't be such a divide in the community based on plat spending.
    Well said -

    The old PL, or as many oldies call fun PL had its fair share of issues. A lot of the issues had been resolved, but the new biggest issue is the increasingly big gap between rich and poor.

    I liked the old system were you could buy decent elixirs for gold, then the power elixirs for platinum.

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