With the soon to be addition of guilds, which I am extemely excited about, I want to just give a few suggestions about "raiding"
Right now raiding, while I've devised a way to do it with guildys, still lacks pazzazz. PL is definitely created to be a casual gamers game, and thats expected on a MOBILE MMO. I personally along with several others, would really like to see some things go into play for the more hardcore players. I personally play a good 4 hours a day. Sometimes more. Sometimes a little less.
My suggestion is raid dungeons with fixed/random table loot bosses. I'm talking dungeons that CANNOT be "rushed" through. Dungeons that take a good hour to clear and the end boss would definitely drop pinks, however those pinks can be 1 of say, 8 things, still keeping a lot lower chance for the really good pinks, but maybe having a higher chance than say, the drop rate of plasma of thoth off.
I just cant help but remember the feel of clearing a huge map in other MMO's, the anticipation of killing the boss finally, and then alas the phat loot that I can recieve through rolling/buying with raid points/or being "god looted'.
EDIT: Also is there any possibility that in the future "guild raid zones" could have 10 people instead of 5?
Please dev's give me some kind of feedback about implementing longer, harder, and more rewarding dungeons for hardcore players and guilds!
P.S. I appreciate you guys more than any other dev's of any other games i've ever played. Seriously.
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