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Thread: spawn killing in CTF

  1. #21
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    better idea...this is too protective lol..u gotta make like 4 second rule where person cant kill u

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    Senior Member Elitephonix's Avatar
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    Yea something like that would be awsome but there should be like in fps (counter strike) You cant get hurt for atleast 5 sec when u just spawmed
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    counter-strike-type spawn invincibility should to the trick. a few seconds, no biggie, fixes everything. much easier to implement than a user restricted area, simply set it up as a buff upon reviving.
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    Quote Originally Posted by Elitephonix View Post
    Yea something like that would be awsome but there should be like in fps (counter strike) You cant get hurt for atleast 5 sec when u just spawmed
    What about a simple 3x def elixir that lasts 3-5 seconds?

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    Senior Member Noodleleg's Avatar
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    But you do have the choice to leave the game =p

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    Senior Member Fao's Avatar
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    It's kind of a bad idea for the force field around the base in CTF, because then when you got in it to CTF, they wouldn't get a chance to get the flag back.
     
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    Quote Originally Posted by faoeskekie View Post
    It's kind of a bad idea for the force field around the base in CTF, because then when you got in it to CTF, they wouldn't get a chance to get the flag back.
    You won't be aloud in the spawn once you leave it.. There is no way for the flag to even make it's way into the base.

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    You have good point there, but still it is possible to stand right outside the sheild and cause "camping" problems in the game. I myself have done a good share of spawnkilling, and they could do 2 things to fix it, either your idea, or have smaller rooms as backup spawn places, that still are close by of course. But you still make a great point.

  9. #29
    Senior Member Imsebastiaanl's Avatar
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    I agree.
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  10. #30
    Senior Member Imsebastiaanl's Avatar
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    Quote Originally Posted by Arterra View Post
    counter-strike-type spawn invincibility should to the trick. a few seconds, no biggie, fixes everything. much easier to implement than a user restricted area, simply set it up as a buff upon reviving.
    Counter strike FTW hehe I play it sometimes too
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