Shattered = Ice skill (frostbite/Ice storm) + Stomp
Nature Strike = Root skill + Lightning
Cruel Blast = ? + Blast shot
Hot Flash = Ice skill + Firestorm
Ice melted = Ice skill + Regular Mage attack =/
Frostbite (Enchantress)+Stomp(Warrior)= Shattered
Root trap(Archer)+ Firestorm(enchantress)= (unknown name)
Frostbite/icestorm+firestorm=hot flash
Thorn trap/thorn wall + lightning strike=force of nature
Frostbite/icestorm+firestorm=hot flash
Thorn trap/thorn wall + lightning strike=force of nature
ice storm+stomp = shattered
something(archer) + something (either archer or enchantress) = cruel blow
Weapon Procs
Spears/Tridents - Armour break
Dark weapons - Nightmare
Plasma swords - Lightning
All blasters(?) - Lightning
Daggers - Bleed DoT
Hammers - Stun
Lightning/Nightmare - Armour debuff
Fire - Fire damage(over time?)
Ice - Freeze
Lightning (plasma swords), break armor (spears and tridents), and nightmare (some dark weapons) all seem to be armor debuffs.
Fire damage does seem to do damage over time, but like bmc I'm not certain (might be just 1 time damage added on top of weapon damage).
Freeze freezes
Bleed (daggers) causes damage over time.
Stun (hammers, etc) causes temporary incapacitation
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