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  Click here to go to the first Dev post in this thread.   Thread: 1.0 Content Update (45589)

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    Spacetime Studios Dev Spacetime Games's Avatar
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    Default 1.0 Content Update (45589)

    Changes

    • Revised how stats affect damage, hit, crit, and dodge
      (Dex and Int now influence damage, health, and health regen)
    • Skill cooldown graphics modified to increase readability
    • New icons for blinding shot, thorn wall, blessing of might
    • Added helpful blurbs for new players to in-towne NPCs
    • Unverified accts playable for 24 hours
    • Unverified accts deleted after 7 days
    • Staged The Lost Expedition for upcoming release

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    Member Hooblaim's Avatar
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    Do I need to reset my stats for the health regan, etc. to work with dex? I do higher dmg though, nice update, very useful since I'm pure dex.

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    Yeah, ... We knew something had changed
    I don't think you will have to
    NO MATTER WHAT, I AM PROUD TO HAVE OWNED THE FIRST EVER GUILD

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    Design Department Cinco's Avatar
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    You should not have to re-spec your character due to these recent statistics changes.

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    Member Hooblaim's Avatar
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    Okay thanls, I'm scared you said "should not have to" like your uncertain. :O

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    Design Department Cinco's Avatar
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    LOL - okay... you will not have to re-spec your character

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    Member Hooblaim's Avatar
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    Phew, thanks for the info. =P

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    Haha, Nice one :P
    NO MATTER WHAT, I AM PROUD TO HAVE OWNED THE FIRST EVER GUILD

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    Is it possible to go into more detail how the stats effect dmg/hit/regen/etc? It would make character building more interesting.

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    Quote Originally Posted by Lan View Post
    Is it possible to go into more detail how the stats effect dmg/hit/regen/etc? It would make character building more interesting.
    Yea, I'd like to know more about it too.

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    Junior Member Klaus Ze Behr's Avatar
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    Can you please explain what you mean by "Staged The Lost Expedition?" Danke!

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    Quote Originally Posted by Lan View Post
    Is it possible to go into more detail how the stats effect dmg/hit/regen/etc? It would make character building more interesting.
    I plan on making a much more detailed post about this later but for the meantime here is a quick summary:

    All three stats (Strength, Dexterity, Intelligence) contribute to your character's base damage (to varying degrees).

    Strength affects how many hit points you have and how quickly you regenerate them when damaged. Strength also influences your character's base armor rating.

    Dexterity affects your chance to hit and your critical hit chance. Dexterity also influences your character's chance to dodge incoming attacks.

    Intelligence governs the size of your mana pool and your mana pool regeneration rate. Intelligence also plays a small role in your ability to hit and crit

    Each stat is required by certain types of gear. Two handed swords and plate mail armor require Strength. Magic staves and cloth armor require Intelligence. Crossbows and leather require dexterity.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Klaus Ze Behr View Post
    Can you please explain what you mean by "Staged The Lost Expedition?" Danke!
    By this we mean that the building blocks of the content (environments, monsters, loot items, effects, etc.) have been moved from our secret internal development area to a 'staging' area for testing. We have to do a lot of testing to make sure that the content works with the game code that is on the live servers before we can open it to the public

    We are hoping to make "The Lost Expedition" available to players next week.

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    Im pleased that other stats like int and dex now affect damage. I ythink it means my enchantress will be alot stronger now thanks!
    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies. -Groucho Marx
    jetshrike-My Enchantress level 22
    RangerJet-My Archer level 14

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    Quote Originally Posted by Cinco View Post
    I plan on making a much more detailed post about this later but for the meantime here is a quick summary:

    All three stats (Strength, Dexterity, Intelligence) contribute to your character's base damage (to varying degrees).

    Strength affects how many hit points you have and how quickly you regenerate them when damaged. Strength also influences your character's base armor rating.

    Dexterity affects your chance to hit and your critical hit chance. Dexterity also influences your character's chance to dodge incoming attacks.

    Hi, can you just confirm.. Str affects Damage or Armor? You say armor, but in game it says base damage.. also does base damage include spells?

    Intelligence governs the size of your mana pool and your mana pool regeneration rate. Intelligence also plays a small role in your ability to hit and crit

    Each stat is required by certain types of gear. Two handed swords and plate mail armor require Strength. Magic staves and cloth armor require Intelligence. Crossbows and leather require dexterity.
    Hello

    Can you confirm if Str affects Damage (as seen in game) or Armor (as you say above).
    Also does Str affect base damage of spells?

    Thanks

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    Quote Originally Posted by Cinco View Post
    I plan on making a much more detailed post about this later but for the meantime here is a quick summary:
    Thanks for the response. I noticed that stats only changed after pumping so many points into str/dex/int. Are the changes gradual (and the stat screen just rounds down), or is it in intervals (1 mana regen per 10 points in int)? That would important for the detailed post and after any patch updates to stats.

    Also, could we get more details on class skills (cool down times, base damage, etc)? For instance, Thorn Root does not say how much damage per rank and no skills discuss cool down times.

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    Was wondering myself if strength is what ups damage as an enchantress for the auto attack skill as well. I pictured it to be INT but I have over 100 INT and haven't really noticed much change in damage increase from all of it.

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