Originally Posted by
DanielRH
In a world where “97 percent of teenagers play video games” (Sieberg, 2011) you just can’t ignore the younger crowd and expose them to language and other elements that could very well harm the growth of your company and therefore you must take that into account when deciding whether to restrict the language and content that is presented.
According to the ESA (Entertainment Software Association) “Eighty-two percent of gamers are 18 years of age or older” And with “Ninety-three percent of people who make the actual purchase of video games being 18 years of age or older” (ESA) SpaceTime Studios can ill-afford to ignore the older audience.
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