I feel like the class specific weapons, while flashy, lack umph in their stats and performance. For example, the engineer gloves are typically good DPS (2H weapon DPS), but do not compare at all to the stat benefits of having a one-hand heavy pistol + shield.
1. I would suggest upping the stats on the class specific weapons (at least com and eng, I don't know Ops, can't comment on theirs)
2. Or I would suggest having alternate fire modes to make them more interesting. For example, the engineer gloves could be useful if they had a higher damage (not necessarily DPS), because this would cause the eng heals and skills to hit for more damage. This would be useful when grouping or when killing boss targets, where you don't benefit as much from a faster firing weapon. This alternate fire mode could be set in the inventory screen, it wouldn't have to be changeable in-combat, but it would provide much greater utility and appeal to the class specific weapons.
Also implementing "alternate" modes for weapons would be code that you could probably re-use later to spice up weapons and armor in general for SL.
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