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Thread: History Repeats Over Time As Our Memories Fade and Forget!

  1. #21
    Senior Member Darkfader's Avatar
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    The word, and reason I did stop endgame pvp to 56.
    Pocket legends: Eagle (Endgame Bird), Magic (endgame mage), Getnuked (voodoo mage)
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    Forum Adept Jewelsofjane's Avatar
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    Hmm. Well I'd say my opinion is very biased since I usually only play a Mage, but.... I feel it's pretty balanced at this point. Mages may have a small upper hand, but not much and considering mages could hardly ever go full int. in pvp until level 61., I felt it was long overdue. A Mage couldn't pvp before this unless as a pally (exclude 35). Look at the 56 cap.... Total bird domination lol. A Mage had no chance. Endgame pvp to me is as balanced as it gets. I have bears, birds, pallys... All that could equally beat me as full int. Mage. So idk, like I said I am biased lol and must be taken with several grains of salt.

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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by Jewelsofjane View Post
    Hmm. Well I'd say my opinion is very biased since I usually only play a Mage, but.... I feel it's pretty balanced at this point. Mages may have a small upper hand, but not much and considering mages could hardly ever go full int. in pvp until level 61., I felt it was long overdue. A Mage couldn't pvp before this unless as a pally (exclude 35). Look at the 56 cap.... Total bird domination lol. A Mage had no chance. Endgame pvp to me is as balanced as it gets. I have bears, birds, pallys... All that could equally beat me as full int. Mage. So idk, like I said I am biased lol and must be taken with several grains of salt.
    From what I have experienced, mages have an upper hand at cap (61-66) and at 55/56. And apparently also at 23-26 and 30-35.
    Not much left for the other classes
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    Member DexGOD's Avatar
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    Quote Originally Posted by Jewelsofjane View Post
    Hmm. Well I'd say my opinion is very biased since I usually only play a Mage, but.... I feel it's pretty balanced at this point. Mages may have a small upper hand, but not much and considering mages could hardly ever go full int. in pvp until level 61., I felt it was long overdue. A Mage couldn't pvp before this unless as a pally (exclude 35). Look at the 56 cap.... Total bird domination lol. A Mage had no chance. Endgame pvp to me is as balanced as it gets. I have bears, birds, pallys... All that could equally beat me as full int. Mage. So idk, like I said I am biased lol and must be taken with several grains of salt.
    Your back-story only supports the fairness that now it's the elves turn to be overpowered, not that they aren't overpowered.

    Either way, once this Fang-era has passed, I hope to see the Humania cap as one where class is no longer a factor - but skill.
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    Forum Adept Jewelsofjane's Avatar
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    Lol I said I was biased....

  6. #26
    Luminary Poster Phoenixking's Avatar
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    Mages aren't op, they just have high crit and every skill atleast takes half of you health pfft, not op at all, with a frostbite able to do 200-300, that's like a crit blast, yeah, nothing, nope, it's all good, oh and the infinite range +400 firestorm or the +450 drain. Definitely not op
    When there is too much

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Phoenixking View Post
    Mages aren't op, they just have high crit and every skill atleast takes half of you health pfft, not op at all, with a frostbite able to do 200-300, that's like a crit blast, yeah, nothing, nope, it's all good, oh and the infinite range +400 firestorm or the +450 drain. Definitely not op

    Bears can take them down pretty easily.

    I dare say bears are actually the kings of 1v1 ATM, but that's just me.
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    Quote Originally Posted by Apollo View Post
    Bears can take them down pretty easily.

    I dare say bears are actually the kings of 1v1 ATM, but that's just me.
    Bears can take them down pretty easily.

    I dare say bears are actually the kings of 1v1 ATM, but that's just me.

    Once I level my bear like 12 more levels, I'll see.

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    It's a very interesting topic, Parth.
    I had a brief moment believing Physologic had come back from the dead.
    So yeah, the argument and details are so interesting I've decided to take this public bus ride home to respond to this.

    First of all, the combat rebalance for around level 50s or so was mainly biased over buffs and partly gear.
    People also have more experience from PvP nowadays.
    Let's review the PvP ages since the rebalance.
    Back during Sewer Ages, I'd say Bear got the low end of the PvP bargain and mostly birds and mages got the higher end.
    Nuri's was too short for me to even try out PvP, but I'm sure Bears got some power during this.
    Hopping to the current Mount Fang age.
    Mages are about as OP as you can get ATM, because of their very high CRIT. Birds are second in line but as useless as a bear during the Sewer Age if lacking the skill required.
    I only main a mage in high level PvP so I could seem a bit biased.

    PvP seeming to need a rebalance is very biased.
    I believe that it's more about the gear now.
    My mage with a Mount Fang Wand Set, not a crafted set, nor even a Lilith Uncrafted Set, JUST a normal set, can beat most ungeared bears and birds.
    Why?
    Because the gear is what makes it matter.
    Bears without full Crafted Orlok are still weak.
    Birds with or without Crafted Sanguine are still weak.
    Mages with or without a good set are still OP WITH A WAND SET.
    The builds also matter.
    Let's talk top geared builds.
    STR Sword and Shield Bear basically is invincible.
    INT WAND Mage is basically invincible, unless against a STR Sword and Shield Bear.
    Seemingly STR Bird with Orlok seems very decent.
    However, DEX Bird is also nice.

    ------
    Anyhow, it's more of the gears than the buffs.
    The buffs are still the same as they were in the sewer age.
    The difference that makes Mages and Bears this patch shine so greatly is the GEAR.
    Wand Mage-> 44 Critical Unbuffed, 200 Armor, 30+ Regen for both Health and Mana.
    This is like the Fortified Bear of Sewer Age already, combined with a Wand INT Mage's Mana Pool and Regen.

    Bear, over 80+ Dodge and a huge amount of Critical.
    Fortified/Royal Sewer had around 40-50ish dodge, I believe.
    This is nearly double that, in two updates.

    What is the solution?
    Don't get a rebalance. Just:
    A. Nerf Gear's Stats
    B. Nerf Damage/DPS/Skill Damage
    C. Add more HP to a character for longer fights.

    Excuse me if I sounded like I didn't know what I was trying to say. The little "-------" separates my brainstorming from my point.

  10. #30
    Luminary Poster Phoenixking's Avatar
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    Quote Originally Posted by Whirlzap View Post
    It's a very interesting topic, Parth.
    I had a brief moment believing Physologic had come back from the dead.
    So yeah, the argument and details are so interesting I've decided to take this public bus ride home to respond to this.

    First of all, the combat rebalance for around level 50s or so was mainly biased over buffs and partly gear.
    People also have more experience from PvP nowadays.
    Let's review the PvP ages since the rebalance.
    Back during Sewer Ages, I'd say Bear got the low end of the PvP bargain and mostly birds and mages got the higher end.
    Nuri's was too short for me to even try out PvP, but I'm sure Bears got some power during this.
    Hopping to the current Mount Fang age.
    Mages are about as OP as you can get ATM, because of their very high CRIT. Birds are second in line but as useless as a bear during the Sewer Age if lacking the skill required.
    I only main a mage in high level PvP so I could seem a bit biased.

    PvP seeming to need a rebalance is very biased.
    I believe that it's more about the gear now.
    My mage with a Mount Fang Wand Set, not a crafted set, nor even a Lilith Uncrafted Set, JUST a normal set, can beat most ungeared bears and birds.
    Why?
    Because the gear is what makes it matter.
    Bears without full Crafted Orlok are still weak.
    Birds with or without Crafted Sanguine are still weak.
    Mages with or without a good set are still OP WITH A WAND SET.
    The builds also matter.
    Let's talk top geared builds.
    STR Sword and Shield Bear basically is invincible.
    INT WAND Mage is basically invincible, unless against a STR Sword and Shield Bear.
    Seemingly STR Bird with Orlok seems very decent.
    However, DEX Bird is also nice.

    ------
    Anyhow, it's more of the gears than the buffs.
    The buffs are still the same as they were in the sewer age.
    The difference that makes Mages and Bears this patch shine so greatly is the GEAR.
    Wand Mage-> 44 Critical Unbuffed, 200 Armor, 30+ Regen for both Health and Mana.
    This is like the Fortified Bear of Sewer Age already, combined with a Wand INT Mage's Mana Pool and Regen.

    Bear, over 80+ Dodge and a huge amount of Critical.
    Fortified/Royal Sewer had around 40-50ish dodge, I believe.
    This is nearly double that, in two updates.

    What is the solution?
    Don't get a rebalance. Just:
    A. Nerf Gear's Stats
    B. Nerf Damage/DPS/Skill Damage
    C. Add more HP to a character for longer fights.

    Excuse me if I sounded like I didn't know what I was trying to say. The little "-------" separates my brainstorming from my point.
    Amazing idea
    When there is too much

    Don't forget

  11. #31
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    And Parf, I have yet to deck out my mage and nuke dat bear of yours.

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