The word, and reason I did stop endgame pvp to 56.
The word, and reason I did stop endgame pvp to 56.
Pocket legends: Eagle (Endgame Bird), Magic (endgame mage), Getnuked (voodoo mage)
Star legends: Eng (Engineer), Rapid (operative)
Dark legends: Sucker (vampire queen)
Hmm. Well I'd say my opinion is very biased since I usually only play a Mage, but.... I feel it's pretty balanced at this point. Mages may have a small upper hand, but not much and considering mages could hardly ever go full int. in pvp until level 61., I felt it was long overdue. A Mage couldn't pvp before this unless as a pally (exclude 35). Look at the 56 cap.... Total bird domination lol. A Mage had no chance. Endgame pvp to me is as balanced as it gets. I have bears, birds, pallys... All that could equally beat me as full int. Mage. So idk, like I said I am biased lol and must be taken with several grains of salt.
| PL: Odin | ECLIPSE
Lol I said I was biased....
Mages aren't op, they just have high crit and every skill atleast takes half of you health pfft, not op at all, with a frostbite able to do 200-300, that's like a crit blast, yeah, nothing, nope, it's all good, oh and the infinite range +400 firestorm or the +450 drain. Definitely not op
When there is too much
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It's a very interesting topic, Parth.
I had a brief moment believing Physologic had come back from the dead.
So yeah, the argument and details are so interesting I've decided to take this public bus ride home to respond to this.
First of all, the combat rebalance for around level 50s or so was mainly biased over buffs and partly gear.
People also have more experience from PvP nowadays.
Let's review the PvP ages since the rebalance.
Back during Sewer Ages, I'd say Bear got the low end of the PvP bargain and mostly birds and mages got the higher end.
Nuri's was too short for me to even try out PvP, but I'm sure Bears got some power during this.
Hopping to the current Mount Fang age.
Mages are about as OP as you can get ATM, because of their very high CRIT. Birds are second in line but as useless as a bear during the Sewer Age if lacking the skill required.
I only main a mage in high level PvP so I could seem a bit biased.
PvP seeming to need a rebalance is very biased.
I believe that it's more about the gear now.
My mage with a Mount Fang Wand Set, not a crafted set, nor even a Lilith Uncrafted Set, JUST a normal set, can beat most ungeared bears and birds.
Why?
Because the gear is what makes it matter.
Bears without full Crafted Orlok are still weak.
Birds with or without Crafted Sanguine are still weak.
Mages with or without a good set are still OP WITH A WAND SET.
The builds also matter.
Let's talk top geared builds.
STR Sword and Shield Bear basically is invincible.
INT WAND Mage is basically invincible, unless against a STR Sword and Shield Bear.
Seemingly STR Bird with Orlok seems very decent.
However, DEX Bird is also nice.
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Anyhow, it's more of the gears than the buffs.
The buffs are still the same as they were in the sewer age.
The difference that makes Mages and Bears this patch shine so greatly is the GEAR.
Wand Mage-> 44 Critical Unbuffed, 200 Armor, 30+ Regen for both Health and Mana.
This is like the Fortified Bear of Sewer Age already, combined with a Wand INT Mage's Mana Pool and Regen.
Bear, over 80+ Dodge and a huge amount of Critical.
Fortified/Royal Sewer had around 40-50ish dodge, I believe.
This is nearly double that, in two updates.
What is the solution?
Don't get a rebalance. Just:
A. Nerf Gear's Stats
B. Nerf Damage/DPS/Skill Damage
C. Add more HP to a character for longer fights.
Excuse me if I sounded like I didn't know what I was trying to say. The little "-------" separates my brainstorming from my point.
And Parf, I have yet to deck out my mage and nuke dat bear of yours.
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