Regarding the first statement, it's your responsibility as a consumer to decide how to spend your money. If you're relatively new to the game or simply don't have very many pinks, then the items you get from buying packs--whether you get the item with particle effects or not--can dramatically increase your character stats and effectiveness. Then again, you could buy items from the auction house with in-game gold for the same effect. It's really a matter of time vs. money. I bought some packs when I was much lower in level and they really did help me spec out my build, even with greens!
If you're going into the purchase with the sole idea of obtaining that one specific item--knowing that it's random--then you have nobody to blame but yourself. It's your money and you decided to "waste" it. As an example, I blew $20 the other day trying to get a new legendary. My character is already decked out in all pinks that fit my build and play style. So, in my case, even though I knew I wasn't going to be able to use anything, I spent the money anyway. That was my choice. I take responsibility for it.
Regarding your analogy, it's flawed. Why? Because entering a raffle is not the same as buying a pack of items. With a raffle, there's no guarantee of receiving anything in return. With packs, there is. Kids have been buying bubble-gum packs of trading cards for well over 50 years. I bought trading packs of comic-book character cards when I was a teenager, trying to build that set of special collectors cards. The packs you buy in game are no different. You know you're always going to get something for your purchase. It's your responsibility as a consumer to decide whether or not you're willing to risk what your receive being worth the price. Does your character need some buffing or are you already decked out? Is the juice worth the squeeze? Only you can decide.
All that being said, I would really like to see two ways to purchase the special items:
1) Lower priced packs with a random chance to obtain said item
2) Ability to purchase item directly for a higher set price.
Give more players choices how to spend their money.
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