Many people bring problems to the table, and very few bring a solution - one thing that may help resolve this would be to have bonuses per a set number of attribute. Which would substantially increase uniqueness and customization of character.
I.E. when a character reaches 50 attribute points in str, dex, or int or whatever the number may be... maybe even small bonuses spread over shorter attribute spans. (every 25), they gain a passive bonus.
STR
50 - Bonus "Brutality" 10% damage
100 - Bonus "Toughness" 10% armor
150 - Bonus "Obliterate" 10% damage 10% crit
INT
50 - Bonus "Guardian" Passive Aura +5% armor for group.
100 - Bonus "Avenger" Passive Aura +5% damage for group.
150 - Bonus "Devastator" Spells have chance to do 80-90 extra damage.
Dex
50 - Bonus "Escape artist" 10% dodge
100 - Bonus "Dead-eye" 15% crit
150 - Bonus "Assassin" 15% damage, range increased 5%
Thoughts?
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