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Thread: Stats

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    Junior Member Rockxout's Avatar
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    Default Stats

    Is ther a good breakdown on stats in a guid somewhere? Like a spreadsheet stating what each stat does point for point. If so would someone be kind enough to link me in the rot direction.

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    Senior Member ThePvpTwink's Avatar
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    Each damage skill increases by 20 damage per rank.
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    Junior Member Rockxout's Avatar
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    Meant the stats like int agi and strength, sorry should have been more clear. What I'm asking is there a spreadsheet on how much each of those attributes would effect each of my stats like hit crit armor dodge dps and the like.

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    Senior Member WhoIsThis's Avatar
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    Quote Originally Posted by Rockxout View Post
    Meant the stats like int agi and strength, sorry should have been more clear. What I'm asking is there a spreadsheet on how much each of those attributes would effect each of my stats like hit crit armor dodge dps and the like.
    Here:

    Quote Originally Posted by WhoIsThis View Post

    Adding strength (str emphasizes survivability, at the expense of damage)
    - Each str point gives you 0.02 dmg per hit, so you need 50 points of str for 1 extra dmg
    - Each str point gives you 0.03 crit, so you need 33.33 (recurring number) points of str for 1% extra crit
    - Each str point gives you 0.025 dodge, you you need 40 points of str for 1% more dodge
    - Each str point gives you 0.02 H/S, so you need 50 points of str for 1 H/S more
    - Each str point gives you 0.05 armor, so you need 20 points of str for 1 armour more (this one is unverified)
    - Str points also increase your hp reserves. Every 2 points of str increases your hp by 1, rounded down.

    Adding dex (dex emphasizes maximum weapons damage at the expense of survivability and mana)
    - Each dex point gives you 0.15 dmg per hit, so you need 6.67 points of dex for 1 extra dmg
    - Each dex point gets you 0.167% hit, so you need 6 dex for 1% more hit
    - Each dex point gets you 0.032 crit, so you need 31.25 points of dex for 1% more crit
    - Each dex point gets you 0.0125 dodge, so you need 80 points of dex for 1% extra dodge
    - Each dex point gives you 0.01 H/S, so you need 100 points of dex for 1 H/S more
    - Each dex point gives you 0.025 armor, so you need 40 points of dex for 1 armour more

    Adding int (int is like a compromise between everything)
    - Each int point gives you 0.08 dmg per hit, so you need 12.5 points of int for 1 extra dmg
    - Each int point gets you 0.1% hit, so you need 10 int for 1% more hit
    - Each int point gets you 0.02 crit, so you need 50 points of int for 1% more crit
    - Each int point gets you 0.005 dodge, so you need 200 points of int for 1% extra dodge
    - Each int point gets you 0.005 h/s, so you need 200 points of int for 1 h/s more
    - Each int point gets you 0.02 m/s, so you need 50 points of int for 1 m/s more
    - This one is not yet confirmed, but every 2 points of int increases your mana reserve by about 1 (the game seems to have some oddities with rounding)




    Notes: I am not sure about the relationship between int skill dmg for birds and bears. However, I am reasonably certain that int adds less skill damage for birds after observing int birds in action.

    Effects from equipment
    Reading all of this, you'll quickly notice something. Equipment tends to have a much bigger impact on a person's stats then their build. However, the contributions to their stats from distributions of str, dex, and int should not be ignored as they are quite significant.

    Whenever you have equipment, generally they will add certain attributes. Weapons always add damage for example and virtually all shirts, caps, or shields (plate, leather, and robes), add armour. Carefully read what equipment adds and decide if you like what you see.

    Why are pinks so valuable? The reason is because they tend to add on average, the most amount of skills. However, pinks are not always the best. Pinks don't always add skills in the areas that you may want. Or they may not be as useful under various situations.

    Unique to certain pinks are the set bonuses denoted by sparkles or the "flames" that you see here. Vanity items can also add bonuses; note the blue sparkles in the image above from the crown of persistence/shield of the hallows bonus.


    Skill damage
    Skill damage is the amount of damage that you get from using your skills (ex: stomp or slashes for bears, blast shot for birds, fire blast or lighting for mages, etc.). Skill damage is important because skills and not weapons, even in the post-GCD world are the main damage dealer. Naturally, you'll want the highest possible skill damage in any given situation.

    Effects
    What effects skill damage? There are four basic factors:

    1. Distribution of skill points (int/dex/str): Different classes will have different amounts of skill damage from dex, int, and str. See the section below for more details.

    2. Weapon choice: All weapons boost skill damage. Generally speaking, higher damage per hit has better skill damage (DPS is irrelevant). Generally, int and dex for weaponry, 1h weapons give 90-100% of their damage per hit to skill damage. For int and dex, 2h weaponry offer about 70% of their damage to skill dmg.

    The relationship between skill dmg and str weapons remains a mystery. For 1h, swords appear to give more skill damage than axes. I believe at this point that the Gurgox Hammer of the Rift is the overall best choice, as it offers the highest damage per hit (and thus should offer the highest skill dmg). Needs verification - need a fortified bear to confirm. Lances are known to give a fairly low proportion of their weapons damage to skill damage.

    3. Other equipment choices: Other equipment can also boost skill damage when they boost damage. All of the damage specified for shirts, shields, and hats go into skill damage. Buffs (rage and blessings of might) also offer an increase in skill damage during the time that they are active.

    4. Rank of skill: Higher ranks will offer more skill damage. They can have other effects too, for example a higher rank on super mega slash will cause a stronger "knock" beffect.



    From distribution of skill points

    Different classes will reap different benefits from the amount of skills.

    - For bears, dex adds the most skill damage. Str is number two. Compared to strength, dex has a lower minimum damage, but higher maximum damage. However, dex only adds about 1-2 more skill damage per 100 points of strength or dex. Bears are unique in that their core attribute doesn't add the most skill damage.
    - For birds, dex adds the most skill dmg. Str also adds a bit of skill dmg, but not as much.
    - Int adds the most for mages. Dex is number two. Compared to int, strength has a lower minimum damage, but higher maximum damage.


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