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Thread: Insanely Amazing Pinks idea

  1. #21
    Senior Member The Flash's Avatar
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    I can tell the OP is new since if he wasnt he would know how this works. I will explain how it works since little to nobody knows what the circle means or does. I recall someone posting something similar to this and I think you might have belived him or are him since the other guy said the same thing "lets let a dev come and sort this out".

    First of all and I REPEAT there is and never has been a way to increase/better/improve your drop rate. The closes thing to this is luck vanities and luck elixer. Also these dont increase your drop rate, they just increase the chance of a reroll to a increased drop level (purp to pink, green to purp ect..) and thats all, nothing more nothing less. Anybody that says so that isnt a dev even with paragraph upon paragrahs of proof and testing just wasted a whole bunch of time or is bs. Devs have stated more then enough times that there isnt any special dance or words or action that would increase your drop rate. At the end of the day its all about lady luck. Normaly this is enough but to entertain you I will also explain what the circle does.

    Now to explain what the little circle does and what it was intended to do.

    The circle by the enemy was originaly intended as a indicater of the treat level of said enemy based on the parties level. Different color indicated the level of difficiculty based on the parties level. Grey, green, blue, white, yellow, and red are the color from weakest to strongest.

    Now that we know what the circle does lets explain what its purpose is for.

    The original purpose of this was to be a determaning factor on how much xp you are going to gain based on treat level. This makes sense as you would want more xp from an enemy if he is more difficult to kill right. Then scaled items came out an introduced a new concept. This fit perfectly with the threat level (Since threat level of enemy equals enemies level), so it got implamented that the treat level of the boss would determain the item level. Also the threat level of the boss was determaned by the parties level. At this point threat level has 2 purposes; how much xp you are going to gain and items drop level.

    Eventually STS decided that the items drop level should no longer be determined by the bosses treat level but by item wearablility. Basicly if the campaign has multiple levels of a certain item like humania has 66,68,70 it would drop so that you could wear the item and no longer based on the threat level of the boss (which was the bosses acutual level) which is determained by the parties level.

    That is what fluff didnt want to explain as it alot. Hopefully this helps so the op can stop wasting his time and mislead other.
    Last edited by The Flash; 07-16-2012 at 04:58 AM.
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  3. #22
    Luminary Poster Energizeric's Avatar
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    Then the tutorial is indeed wrong:

    http://www.pocket-legends.com/npcs/c...my-health-bar/

    Notice the column on the right that says "drop rate", which shows "very low" drop rate if the threat level is low, and "excellent" drop rate if the threat level is high. If drop rate is not determined by the threat level, then there should not be a "drop rate" column on the threat level chart.

    You guys are contradicting the tutorial. Either it is wrong, or you are.

    I have no idea who is wrong and right, but if you are correct about this, then someone should fix the tutorial. Pretending that you are saying the same thing as the tutorial is just foolish as it's quite obvious you are saying the opposite.
    Last edited by Energizeric; 07-16-2012 at 01:42 PM.

  4. #23
    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Energizeric View Post
    Then the tutorial is indeed wrong:

    http://www.pocket-legends.com/npcs/c...my-health-bar/

    Notice the column on the right that says "drop rate", which shows "very low" drop rate if the threat level is low, and "excellent" drop rate if the threat level is high. If drop rate is not determined by the threat level, then there should not be a "drop rate" column on the threat level chart.

    You guys are contradicting the tutorial. Either it is wrong, or you are.

    I have no idea who is wrong and right, but if you are correct about this, then someone should fix the tutorial. Pretending that you are saying the same thing as the tutorial is just foolish as it's quite obvious you are saying the opposite.
    I have no clue what that page is, or why you are calling it "The" Tutorial, as it is not "The" Tutorial from in the game, it is just some website with misinformation. I am sure there are a lot of those around. You are welcome to fix them all.

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  6. #24
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    I understand what your view on the threat level is @ The Flash. However, I hardly think devs are going to tell us all the secrets this game has. Spawning algorithms always have some kind of backhand. I think they expect us not to find out, and for the ones who do to keep their mouth shut.

    Anyway, going further I understand the threat level, but am pretty certain it has a link to drop type.
    Hopefully I am right, and have stumbled upon the Jolly Grail of PL.
    No, I insist. Call me democrats.
    Cause this time, the auto correct did'nt work.

  7. #25
    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by demoncrate View Post
    I understand what your view on the threat level is @ The Flash. However, I hardly think devs are going to tell us all the secrets this game has. Spawning algorithms always have some kind of backhand. I think they expect us not to find out, and for the ones who do to keep their mouth shut.

    Anyway, going further I understand the threat level, but am pretty certain it has a link to drop type.
    Hopefully I am right, and have stumbled upon the Jolly Grail of PL.
    LOL, this is useless. Yes, they have told us exactly what they mean, and that is the LEVEL of the boss which links to the LEVEL of the item. There is NO PUZZLE. LEVEL MEANS LEVEL, NOT RARITY. Rarity is Random. But, as I am a supporter of research and testing things out, I suggest you do some serious research on this. Do at least 1000 runs, and each time record the threat level, your level, the level of all the other players, the number of mobs left on the board, the total number of mobs that were on the board and the rarity your drop.

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  8. #26
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    Quote Originally Posted by FluffNStuff View Post
    I have no clue what that page is, or why you are calling it "The" Tutorial, as it is not "The" Tutorial from in the game, it is just some website with misinformation. I am sure there are a lot of those around. You are welcome to fix them all.
    Ok, thanks for clearing that up!! That page was written by someone called Lovenus. I've heard his name mentioned around here and thought he was someone well respected in the community. Sorry for the confusion!

    Here's where the information came from before it was posted on that site:

    http://www.spacetimestudios.com/show...sand-victories.
    Last edited by Energizeric; 07-16-2012 at 02:32 PM.

  9. #27
    Senior Member The Flash's Avatar
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    Quote Originally Posted by Energizeric:712530
    Quote Originally Posted by FluffNStuff View Post
    I have no clue what that page is, or why you are calling it "The" Tutorial, as it is not "The" Tutorial from in the game, it is just some website with misinformation. I am sure there are a lot of those around. You are welcome to fix them all.
    Ok, thanks for clearing that up!! That page was written by someone called Lovenus. I've heard his name mentioned around here and thought he was someone well respected in the community. Sorry for the confusion!

    Here's where the information came from before it was posted on that site:

    http://www.spacetimestudios.com/show...sand-victories.
    See if you have countined reading you would see people correcting him that the threat level only does 2 things. 1. XP gained and Item drop level
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  10. #28
    Senior Member The Flash's Avatar
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    Quote Originally Posted by demoncrate:712515
    I understand what your view on the threat level is @ The Flash. However, I hardly think devs are going to tell us all the secrets this game has. Spawning algorithms always have some kind of backhand. I think they expect us not to find out, and for the ones who do to keep their mouth shut.

    Anyway, going further I understand the threat level, but am pretty certain it has a link to drop type.
    Hopefully I am right, and have stumbled upon the Jolly Grail of PL.
    There is no grail! Devs have stated lots of time that there isnt. There is no reason for the devs to lie.

    Off the top of my head I recall there was this myth that if you used a mana shield while fighting kepeer in AO3 he would be harder to kill since your mana shield was feeding his mana shield and making it stroner. Also that doing this would not yield your team a pink. Then certain post later a dev just poped in and said there is no secret dances or thing that will alter you drop rate. That it just plain lucky. It got to that because the thread derailed and people started posting other myths they heard.
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  11. #29
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    Quote Originally Posted by The Flash View Post
    See if you have countined reading you would see people correcting him that the threat level only does 2 things. 1. XP gained and Item drop level
    My bad. I guess I missed that part. I did not read further. I just figured it was correct as posted. Sorry!!

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    Threat level was important when you had to have a full party of scaled players to farm scaled items.
    This means that long time ago you had to have a full party of 21/22s to farm 21 SSC pinks.
    A single person over level 22 would make every pink drop be level 25.

    They changed it so now you can have a high level and the scaled twink would still get scaled items but the high level would still get level the regular base version of the item.

    Threat levels were important to note if you twink farmed.
    Nowadays, threat levels do not really matter too much as twink farming has become much simpler.

  13. #31
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    Quote Originally Posted by Urqui View Post
    This probably will explain the threat level
    We actually just got finished concluding that some of that post is incorrect.

  14. #32
    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Energizeric View Post
    We actually just got finished concluding that some of that post is incorrect.
    It is more about where lovenus tested it. If you ignore the levels the idea is right. The problem is forest haven is 10 levels and others are 5.

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  15. #33
    Senior Member The Flash's Avatar
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    Quote Originally Posted by Energizeric:712631
    Quote Originally Posted by The Flash View Post
    See if you have countined reading you would see people correcting him that the threat level only does 2 things. 1. XP gained and Item drop level
    My bad. I guess I missed that part. I did not read further. I just figured it was correct as posted. Sorry!!
    No need to be sorry there was a point where i didnt know this. Aslong as you learned something its not a waste of time. I more then love to teach people thing and always look to inrich the pl community.
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