There have been numerous threads concerning the new vanities and their drop rate. Many people feel cheated because they spend countless hours farming the same maps over and over and come up empty handed after a lot of button mashing.
I think the REAL issue here is not the drop rates. I think the drop rates are fine and give everybody an EQUAL, RANDOM chance at looting vanities, the chance of finding something rare that will sell great and boost their bank account by a great margin. If everybody was running in town with whole Gamer Sets and Albino Bats flying above their heads, there would be no challenge left in this game, and no excitement aside from PvPing. I personally believe the real issues here are the repetitive factor of the maps, and the absence of any other rewards associated with countless hours of farming. Let me explain.
Primo, we all know it, maps are small, repetitive and boring. You almost feel like a zombie after farming the same map for only 5 runs because you always take the same turns, kill the same enemies, smash the same crates, etc. This greatly cheapens the whole farming experience because there is no fun running these maps over and over. Maps need a good revamp, they need challenge, fun, traps and puzzles. They also need to re-think the multiplayer experience because right now, having friends on a map just means more killing power and nothing else. I like farming, and I don't farm as much as most players, but for some reason, it gets really depressive after a little while, and when you're standing on the exit pentagram teleport right after clearing the whole little map once again without getting anything, you feel like turning the game off.
Secundo, there is NO OTHER REASON to farm these maps other than the hope of getting lucky and looting a rare vanity. Sure you will receive 500 golds per run or so, but really, everybody is farming for the vanities. Now imagine if there was something else that you could receive while farming for vanities. Say ''essences'', or some kind of crafting materials that you could pile up and use to craft items or trade them in for rare rewards. That would make the whole process way less painful for hardcore farmers because it would give them their while's worth, even if they can't loot the rare vanities. And I'm not talking about Fire Shards here, because after you're done with the fire bracelet, the only thing left to do is sell them on the market for 1000 gold or so. Add something that players can collect that is really worth something to the community, that will directly match the ammount of time and effort you put in farming, and this would, in my opinion, tone down the frustration of the ''hardcore'' players.
For Example :
Make it an event of some sort.
Add something like ''Fangs'' that would drop into world missions, on average of 1-2 per map. Make them tradeable.
Add a Fang Fairy in the Vampire District that would exchange a set number of those fangs for upgrades and vanities. For example, 500 Fangs could reward you a token to upgrade a weapon of your choice to your current level. Then also add special vanities with different colors, that sell for more Fangs, etc.
Easy to implement and make people happy.
My two cents.
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