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Thread: skills for rogue

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    Default skills for rogue

    Coz theres only 4 skills u can equip at a time can a lvl 16 give me tips on which skills should i waste my skill points on

    can u write it in this format

    name of skiill - ?/5

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    Health - 5/5
    Smoke bomb - 5/5
    Dagger shield - 5/5

    -Vys

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    Default

    Decent suggestion but only 3 skills

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    Member Liathea's Avatar
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    I use the three above and the Entangling Trap for my fourth skill. It's got an upgrade that can cause bleed damage and an explosion upgrade as well.
    :|: Liathea - Rogue :|:
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    Aimed shot - 3 250%
    Dash skill (Whatever it's called) - 4
    Bolt - 3
    Razr blades - 5

    Pet: Malison (arcane ability of 15% dodge ftw)

    Combo: Bows, Dash, Razr..

    Works well for me.. It's more like a Pvp set up..

    Sent from my GT-S5360 using Tapatalk 2

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    Senior Member ShadowGunX's Avatar
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    Default

    shadow piercer 4
    medic 3
    razor shield 4
    aimed shot 4

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    Smokz
    Healz
    Piercerz
    Shieldz

    Any combination of what you want said skills to do for you will work. Basically you pop healz, then smokz, shieldz then pierce the crap out of them.

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    (3)shadow piercer-increase number of targets, 75% chance of 10% heal
    (5)aimed shot-dmg, 250% crit dmg, crit chance by 10% for 5 seconds, 15% armor reduction
    (3)razor shield-duration, bleed damage
    (3)shadow veil-duration, smoke bomb
    in order of what I chose

    When I had the heal skill I felt like I was more of a support character, helps with your survivability for sure but when I actually needed the health packs everyone else would take them. At lower levels I always ended up taking aggro even if I waited for warriors to charge a lot of warriors I ran with ended up running away to regen or waited til someone else took aggro/lead to die first. Personally for me shadow piercer heals me just enough to pop a potion or two if I really need it. The one thing I'm not so sure of about this build is the smoke bomb upgrade, unless you don't have the extra 3 sec upgrade it'd probably be viable but since things usually die before it actually explodes it's not all that useful. I still have yet to try out the whole 20% armor upgrade though that might have more utility than the bomb. Still curious about the trap too seems like maybe it'd be suited for soloing.

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    New build. Edited out old.
    Last edited by mike1298; 12-10-2012 at 06:39 AM.
    Ign - Who -- My guess is 1837.

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    I'm still, after spending too much play on resets (about 5 times so far), not too sure on what to take.
    Of 3 things I'm sure I want them; the razor daggers (increase dodge, extra duration), aimed shot(increase crit rate and 250% dmg on crit) and heal(self-heal and extra heal pack).

    But seriously.. the fourth? I have no idea.
    The smoke bomb seems "nice" but warriors blow the smoke away with their whirlwind skill it seems, wtf?
    That might happen with mages whirlwind skill aswell.
    And the explosion damage is freakin hillarious.
    Trap seems "oke", but again, the explosion damage is hillarious.

    I dont get it... the only decent mob skill rogues have is the razor daggers.
    The rest is useless, damage wise...

    At this point I'm using that first skill which dashes to the target.
    Upgraded with 2 additional targets, multiple small hits and healing capability.

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    Senior Member Montanabro's Avatar
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    Quote Originally Posted by Koedt View Post
    I'm still, after spending too much play on resets (about 5 times so far), not too sure on what to take.
    Of 3 things I'm sure I want them; the razor daggers (increase dodge, extra duration), aimed shot(increase crit rate and 250% dmg on crit) and heal(self-heal and extra heal pack).

    But seriously.. the fourth? I have no idea.
    The smoke bomb seems "nice" but warriors blow the smoke away with their whirlwind skill it seems, wtf?
    That might happen with mages whirlwind skill aswell.
    And the explosion damage is freakin hillarious.
    Trap seems "oke", but again, the explosion damage is hillarious.

    I dont get it... the only decent mob skill rogues have is the razor daggers.
    The rest is useless, damage wise...

    At this point I'm using that first skill which dashes to the target.
    Upgraded with 2 additional targets, multiple small hits and healing capability.
    Can I ask why you use the dodge upgrade? In my experience, on elite maps my Rogue can take only a couple of hits anyway so it seems far more useful to get an upgrade that adds damage and ends the fight quicker.

    I like Shadow Piercer as a fourth--I open with a charged Shadow Piercer and then go Aimed Shot, pop smoke or daggers, then repeat my two attacks. Shadow Piercer is also nice for moving quickly around the map
    Montanaguy (16 Warrior) [elite lvl cap: 16; 26; 31] / Montanaman (16 Mage) [16] / Montanadood (16 Rogue) [16]


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    So you actually dont have the healing skill?
    Cause I havent been doing any elite.maps yet, and the healing seems usefull at normal maps.
    Plus potions are expensive things.

    Is the bomb smoke really that usefull? Perhaps in elite maps it is..?
    Do you increase the smoke's duration?

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    Edited out. New build.
    Last edited by mike1298; 12-06-2012 at 08:10 AM.
    Ign - Who -- My guess is 1837.

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    Default

    Shadow piercer-5
    Noxious bolt-3
    Razor shield-3
    Heal-4

    Really works for me, but of course, it didnt perfect skills

    Roses are red
    violets are blue
    I have five fingers
    Gonna slapping you

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    New Member darkalana's Avatar
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    Im thinking or respecing my character, but I'm not sure. Maybe next update.
    The skills I got (and they really work, lvl 16) are:

    Shadow Piercer: 5
    Combat Medic: 4
    Aimed Shot: 2 (i only go for 10% crit for 5 secs and 250% damage increase, rest seem crappy)
    Razor Shield: 3

    Not sure i'm 100% right but worked for me so far. I have no idea why ppl use bombs or traps?? can someone please explain this one...

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    Quote Originally Posted by darkalana:884649
    Im thinking or respecing my character, but I'm not sure. Maybe next update.
    The skills I got (and they really work, lvl 16) are:

    Shadow Piercer: 5
    Combat Medic: 4
    Aimed Shot: 2 (i only go for 10% crit for 5 secs and 250% damage increase, rest seem crappy)
    Razor Shield: 3

    Not sure i'm 100% right but worked for me so far. I have no idea why ppl use bombs or traps?? can someone please explain this one...
    I have no idea why people use shadow piercer, I can see it being decent in pvp but not pve, so many better options. Shadow veil is an amazing skill for pve. Boosted armor and damage while in it for the whole party.
    Ign - Who -- My guess is 1837.

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    Quote Originally Posted by Koedt View Post
    I'm still, after spending too much play on resets (about 5 times so far), not too sure on what to take.
    Of 3 things I'm sure I want them; the razor daggers (increase dodge, extra duration), aimed shot(increase crit rate and 250% dmg on crit) and heal(self-heal and extra heal pack).

    But seriously.. the fourth? I have no idea.
    The smoke bomb seems "nice" but warriors blow the smoke away with their whirlwind skill it seems, wtf?
    That might happen with mages whirlwind skill aswell.
    And the explosion damage is freakin hillarious.
    Trap seems "oke", but again, the explosion damage is hillarious.

    I dont get it... the only decent mob skill rogues have is the razor daggers.
    The rest is useless, damage wise...

    At this point I'm using that first skill which dashes to the target.
    Upgraded with 2 additional targets, multiple small hits and healing capability.
    The smoke bomb glitch has been fixed now - it's beneficial to the entire party and I would suggest getting it.
    There's no need to get the heal skill when you can just use pots.
    My other two are Noxious bolt and Aimed Shot.
    Entangling trap is at one... but I only use it on bosses. (kind of annoying and pointless IMO)

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    Member zweixii's Avatar
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    You can't go wrong with AIMED SHOT 5/5 and SHADOW VEIL 4/5, as for the remaining two skills I say it depend on your play style.

    Like to play safe, and don't want to invest a lot on potion then go for Combat Medic.
    Like to play like a tradition archer, luring mob into traps then go for Entangling Trap.
    Like to walk in the middle of a group of mob, Like a Bo$$ then go for Razor Shield. (Don't blame me for your death counts)
    Like to charge in with Sasuke's Chidori then go for Shadow Piercer. (This also requires imagination skill)

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