Actually after messing around with a rogue and pulling aggro off warriors with rather less effort than on my sorc, I decided to run some tests. In about 50 Jarl runs (pug and running with a warrior who held most of my sorc aggro-- we did 1m05s Jarls before), I did not once fail to grab aggro from the warrior simply by spamming NB + AS + melee (no blades used even-- and no damage boosting pet.)
I dropped my rogues DPS to ~90 (from 150), boosted his HP to 1450, brought his armor to 440, and dropped points from Noxious Bolt to chuck into Smoke Bomb armor buff and dodge from the blades.
I ran about 30 Jarls and ended tanking about 28 of them after pulling off the aggro off the warrior and keeping my simple DPS rotation up (Noxious -> Aimed -> Melee Melee --> Noxiious --> Aimed). I kept aggro in all of these situations, and more than a few members of those groups were rather astounded that a rogue could hold aggro and survive the entire fight. Granted these were pugs, but I was running with pug-like DPS.
There IS a feeling that the top-tier warriors won't be able to keep pace with a top-tier rogue on aggro. The damage output on a single target is simply ridiculous and there aren't enough taunt cooldowns for warrs. Something needs to be done for their aggro gen. In the meantime, I'm wondering why I started with a sorcerer in the first place. It's far more fun to see a screenful of crits and three-digit figures pop up constantly on the screen.
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